using System; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// /// Event Reference of type `Collider2DGameObject`. Inherits from `AtomEventReference<Collider2DGameObject, Collider2DGameObjectVariable, Collider2DGameObjectEvent, Collider2DGameObjectVariableInstancer, Collider2DGameObjectEventInstancer>`. /// [Serializable] public sealed class Collider2DGameObjectEventReference : AtomEventReference< Collider2DGameObject, Collider2DGameObjectVariable, Collider2DGameObjectEvent, Collider2DGameObjectVariableInstancer, Collider2DGameObjectEventInstancer>, IGetEvent { } }