unity-atoms/Packages/BaseAtoms/Runtime/ValueLists/StringValueList.cs

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2020-03-01 20:26:06 -05:00
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Value List of type `string`. Inherits from `AtomValueList&lt;string, StringEvent&gt;`.
/// </summary>
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/String", fileName = "StringValueList")]
public sealed class StringValueList : AtomValueList<string, StringEvent> { }
}