using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Value List of type `string`. Inherits from `AtomValueList<string, StringEvent>`.
///
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/String", fileName = "StringValueList")]
public sealed class StringValueList : AtomValueList { }
}