using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Set variable value Action of type `Collider`. Inherits from `SetVariableValue<Collider, ColliderPair, ColliderVariable, ColliderConstant, ColliderReference, ColliderEvent, ColliderPairEvent, ColliderVariableInstancer>`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Collider", fileName = "SetColliderVariableValue")]
public sealed class SetColliderVariableValue : SetVariableValue<
Collider,
ColliderPair,
ColliderVariable,
ColliderConstant,
ColliderReference,
ColliderEvent,
ColliderPairEvent,
ColliderColliderFunction,
ColliderVariableInstancer,
AtomCollectionReference,
AtomListReference>
{ }
}