using UnityAtoms.BaseAtoms; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Set variable value Action of type `Collider`. Inherits from `SetVariableValue<Collider, ColliderPair, ColliderVariable, ColliderConstant, ColliderReference, ColliderEvent, ColliderPairEvent, ColliderVariableInstancer>`. /// [EditorIcon("atom-icon-purple")] [CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Collider", fileName = "SetColliderVariableValue")] public sealed class SetColliderVariableValue : SetVariableValue< Collider, ColliderPair, ColliderVariable, ColliderConstant, ColliderReference, ColliderEvent, ColliderPairEvent, ColliderColliderFunction, ColliderVariableInstancer, AtomCollectionReference, AtomListReference> { } }