unity-atoms/Assets/UnityAtoms/GameEvents/VoidGameObjectEvent.cs

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2018-10-30 20:05:06 +01:00
using UnityEngine;
namespace UnityAtoms
{
[CreateAssetMenu(menuName = "Unity Atoms/Game Events/Void GameObject", fileName = "VoidGameObjectEvent",
order = 101)]
public class VoidGameObjectEvent : GameEvent<Void, GameObject>
{
}
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}