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Assets/UnityAtoms/Constants/BoolConstant.cs
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7
Assets/UnityAtoms/Constants/BoolConstant.cs
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||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
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[CreateAssetMenu(menuName = "UnityAtoms/Constants/Bool")]
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public class BoolConstant : ScriptableObjectVariableBase<bool> { }
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}
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Assets/UnityAtoms/Constants/ColorConstant.cs
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Assets/UnityAtoms/Constants/ColorConstant.cs
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||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
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{
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[CreateAssetMenu(menuName = "UnityAtoms/Constants/Color")]
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public class ColorConstant : ScriptableObjectVariableBase<Color> { }
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}
|
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Assets/UnityAtoms/Constants/FloatConstant.cs
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Assets/UnityAtoms/Constants/FloatConstant.cs
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||||
using UnityEngine;
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||||
|
||||
namespace UnityAtoms
|
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{
|
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[CreateAssetMenu(menuName = "UnityAtoms/Constants/Float")]
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public class FloatConstant : ScriptableObjectVariableBase<float> { }
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11
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Assets/UnityAtoms/Constants/IntConstant.cs
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Assets/UnityAtoms/Constants/IntConstant.cs
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||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
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{
|
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[CreateAssetMenu(menuName = "UnityAtoms/Constants/Int")]
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public class IntConstant : ScriptableObjectVariableBase<int> { }
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}
|
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7
Assets/UnityAtoms/Constants/StringConstant.cs
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Assets/UnityAtoms/Constants/StringConstant.cs
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||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
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{
|
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[CreateAssetMenu(menuName = "UnityAtoms/Constants/String")]
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public class StringConstant : ScriptableObjectVariableBase<string> { }
|
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}
|
11
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7
Assets/UnityAtoms/Constants/Vector2Constant.cs
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Assets/UnityAtoms/Constants/Vector2Constant.cs
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@ -0,0 +1,7 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
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[CreateAssetMenu(menuName = "UnityAtoms/Constants/Vector2")]
|
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public class Vector2Constant : ScriptableObjectVariableBase<Vector2> { }
|
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}
|
11
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7
Assets/UnityAtoms/Constants/Vector3Constant.cs
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Assets/UnityAtoms/Constants/Vector3Constant.cs
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|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
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[CreateAssetMenu(menuName = "UnityAtoms/Constants/Vector3")]
|
||||
public class Vector3Constant : ScriptableObjectVariableBase<Vector3> { }
|
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|
11
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23
Assets/UnityAtoms/Extensions/Vector2Extensions.cs
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Assets/UnityAtoms/Extensions/Vector2Extensions.cs
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|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public static class Vector2Extensions
|
||||
{
|
||||
public static Vector3 ToVector3(this Vector2 v2, float z = 0f)
|
||||
{
|
||||
return new Vector3(v2.x, v2.y, z);
|
||||
}
|
||||
|
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public static Vector3 ToWorldPos(this Vector2 v2)
|
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{
|
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return Camera.main.ScreenToWorldPoint(v2);
|
||||
}
|
||||
|
||||
public static Vector2 TowardsTarget(this Vector2 v2, Vector2 target, float maxDistance)
|
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{
|
||||
var distance = target - v2;
|
||||
return v2 + (distance.normalized * maxDistance);
|
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}
|
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}
|
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}
|
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assetBundleVariant:
|
18
Assets/UnityAtoms/Extensions/Vector3Extensions.cs
Normal file
18
Assets/UnityAtoms/Extensions/Vector3Extensions.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public static class Vector3Extensions
|
||||
{
|
||||
public static Vector2 ToVector2(this Vector2 v3)
|
||||
{
|
||||
return new Vector2(v3.x, v3.y);
|
||||
}
|
||||
|
||||
public static Vector3 TowardsTarget(this Vector3 v3, Vector3 target, float maxDistance)
|
||||
{
|
||||
var distance = target - v3;
|
||||
return v3 + (distance.normalized * maxDistance);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/UnityAtoms/Extensions/Vector3Extensions.cs.meta
Normal file
11
Assets/UnityAtoms/Extensions/Vector3Extensions.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c4645a7be4d6d40ee9b7bb8d7706f25e
|
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||||
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|
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|
||||
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|
||||
userData:
|
||||
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|
||||
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|
8
Assets/UnityAtoms/GameActions.meta
Normal file
8
Assets/UnityAtoms/GameActions.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ae80c11fe46534d49a5ade3f3223b22a
|
||||
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||||
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|
||||
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|
||||
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||||
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4
Assets/UnityAtoms/GameActions/BoolAction.cs
Normal file
4
Assets/UnityAtoms/GameActions/BoolAction.cs
Normal file
@ -0,0 +1,4 @@
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public abstract class BoolAction : GameAction<bool> { }
|
||||
}
|
11
Assets/UnityAtoms/GameActions/BoolAction.cs.meta
Normal file
11
Assets/UnityAtoms/GameActions/BoolAction.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
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|
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|
||||
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|
||||
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||||
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6
Assets/UnityAtoms/GameActions/Collider2DAction.cs
Normal file
6
Assets/UnityAtoms/GameActions/Collider2DAction.cs
Normal file
@ -0,0 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public abstract class Collider2DAction : GameAction<Collider2D> { }
|
||||
}
|
11
Assets/UnityAtoms/GameActions/Collider2DAction.cs.meta
Normal file
11
Assets/UnityAtoms/GameActions/Collider2DAction.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f1fb8cb50d164aea9d6925ddffdd487
|
||||
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|
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|
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|
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|
||||
userData:
|
||||
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|
||||
assetBundleVariant:
|
6
Assets/UnityAtoms/GameActions/Collider2DEventAction.cs
Normal file
6
Assets/UnityAtoms/GameActions/Collider2DEventAction.cs
Normal file
@ -0,0 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public abstract class Collider2DEventAction : GameAction<Collider2DEvent> { }
|
||||
}
|
11
Assets/UnityAtoms/GameActions/Collider2DEventAction.cs.meta
Normal file
11
Assets/UnityAtoms/GameActions/Collider2DEventAction.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1d4b42e2c0b244137ad88785678382ad
|
||||
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|
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serializedVersion: 2
|
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|
||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public abstract class Collider2DGameObjectAction : GameAction<Collider2D, GameObject> { }
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6bb9390c39976416e8aa3d428b7e9698
|
||||
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|
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public abstract class Collider2DGameObjectEventAction : GameAction<Collider2DEvent, GameObject> { }
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9b3c2d8fb96d74c1aaa60e68c552de82
|
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|
||||
userData:
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||||
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||||
assetBundleVariant:
|
6
Assets/UnityAtoms/GameActions/ColorAction.cs
Normal file
6
Assets/UnityAtoms/GameActions/ColorAction.cs
Normal file
@ -0,0 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public abstract class ColorAction : GameAction<Color> { }
|
||||
}
|
11
Assets/UnityAtoms/GameActions/ColorAction.cs.meta
Normal file
11
Assets/UnityAtoms/GameActions/ColorAction.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cd4db781cde534e1dabc5e346891c488
|
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|
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|
||||
userData:
|
||||
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||||
assetBundleVariant:
|
4
Assets/UnityAtoms/GameActions/FloatAction.cs
Normal file
4
Assets/UnityAtoms/GameActions/FloatAction.cs
Normal file
@ -0,0 +1,4 @@
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public abstract class FloatAction : GameAction<float> { }
|
||||
}
|
11
Assets/UnityAtoms/GameActions/FloatAction.cs.meta
Normal file
11
Assets/UnityAtoms/GameActions/FloatAction.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: df3be4aed2bae4dbd97a966788ea0663
|
||||
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|
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|
||||
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||||
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|
||||
userData:
|
||||
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||||
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|
6
Assets/UnityAtoms/GameActions/GameObjectAction.cs
Normal file
6
Assets/UnityAtoms/GameActions/GameObjectAction.cs
Normal file
@ -0,0 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public abstract class GameObjectAction : GameAction<GameObject> { }
|
||||
}
|
11
Assets/UnityAtoms/GameActions/GameObjectAction.cs.meta
Normal file
11
Assets/UnityAtoms/GameActions/GameObjectAction.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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||||
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|
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4
Assets/UnityAtoms/GameActions/GameObjectListAction.cs
Normal file
4
Assets/UnityAtoms/GameActions/GameObjectListAction.cs
Normal file
@ -0,0 +1,4 @@
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public abstract class GameObjectListAction : GameAction<GameObjectList> { }
|
||||
}
|
11
Assets/UnityAtoms/GameActions/GameObjectListAction.cs.meta
Normal file
11
Assets/UnityAtoms/GameActions/GameObjectListAction.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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serializedVersion: 2
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|
||||
userData:
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||||
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||||
assetBundleVariant:
|
4
Assets/UnityAtoms/GameActions/IntAction.cs
Normal file
4
Assets/UnityAtoms/GameActions/IntAction.cs
Normal file
@ -0,0 +1,4 @@
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public abstract class IntAction : GameAction<int> { }
|
||||
}
|
11
Assets/UnityAtoms/GameActions/IntAction.cs.meta
Normal file
11
Assets/UnityAtoms/GameActions/IntAction.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 710add4913ab9499b867fbe4305e3f02
|
||||
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serializedVersion: 2
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||||
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|
||||
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||||
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||||
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|
36
Assets/UnityAtoms/GameActions/ScriptableObjectGameAction.cs
Normal file
36
Assets/UnityAtoms/GameActions/ScriptableObjectGameAction.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public abstract class GameAction : ScriptableObject
|
||||
{
|
||||
public abstract void Do();
|
||||
}
|
||||
|
||||
public abstract class GameAction<T1> : ScriptableObject
|
||||
{
|
||||
public abstract void Do(T1 t1);
|
||||
}
|
||||
|
||||
public abstract class GameAction<T1, T2> : ScriptableObject
|
||||
{
|
||||
public abstract void Do(T1 t1, T2 t2);
|
||||
}
|
||||
|
||||
public abstract class GameAction<T1, T2, T3> : ScriptableObject
|
||||
{
|
||||
public abstract void Do(T1 t1, T2 t2, T3 t3);
|
||||
}
|
||||
|
||||
public abstract class GameAction<T1, T2, T3, T4> : ScriptableObject
|
||||
{
|
||||
public abstract void Do(T1 t1, T2 t2, T3 t3, T4 t4);
|
||||
}
|
||||
|
||||
public abstract class GameAction<T1, T2, T3, T4, T5> : ScriptableObject
|
||||
{
|
||||
public abstract void Do(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5);
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
userData:
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||||
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assetBundleVariant:
|
8
Assets/UnityAtoms/GameActions/SetVariableValue.meta
Normal file
8
Assets/UnityAtoms/GameActions/SetVariableValue.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e1c9856ef98eb420c9d483b73e3ec610
|
||||
folderAsset: yes
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|
@ -0,0 +1,9 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
[CreateAssetMenu(menuName = "UnityAtoms/Game Actions/Set Variable Value/Bool")]
|
||||
public class SetBoolVariableValue : SetVariableValue<bool, BoolVariable, BoolReference, BoolEvent, BoolBoolEvent> { }
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 53e0bc832129f428f9ab1436e9ce5ea9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
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|
||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,9 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
[CreateAssetMenu(menuName = "UnityAtoms/Game Actions/Set Variable Value/Int")]
|
||||
public class SetIntVariableValue : SetVariableValue<int, IntVariable, IntReference, IntEvent, IntIntEvent> { }
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 539a8189c31354a17be5a7fffc9a79c1
|
||||
MonoImporter:
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||||
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||||
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|
||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,19 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public abstract class SetVariableValue<T, V, R, E1, E2> : VoidAction where E1 : GameEvent<T> where E2 : GameEvent<T, T> where V : ScriptableObjectVariable<T, E1, E2> where R : ScriptableObjectReference<T, V, E1, E2>
|
||||
{
|
||||
[SerializeField]
|
||||
private V Variable;
|
||||
|
||||
[SerializeField]
|
||||
private R Value;
|
||||
|
||||
|
||||
public override void Do()
|
||||
{
|
||||
Variable.Value = Value.Value;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8ca3cfc9cbb4b4a50ac810892cde9d5b
|
||||
MonoImporter:
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
6
Assets/UnityAtoms/GameActions/Vector2Action.cs
Normal file
6
Assets/UnityAtoms/GameActions/Vector2Action.cs
Normal file
@ -0,0 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public abstract class Vector2Action : GameAction<Vector2> { }
|
||||
}
|
11
Assets/UnityAtoms/GameActions/Vector2Action.cs.meta
Normal file
11
Assets/UnityAtoms/GameActions/Vector2Action.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6714240c3b4ff42ed87f6570fc48b0cc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
6
Assets/UnityAtoms/GameActions/Vector3Action.cs
Normal file
6
Assets/UnityAtoms/GameActions/Vector3Action.cs
Normal file
@ -0,0 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public abstract class Vector3Action : GameAction<Vector3> { }
|
||||
}
|
11
Assets/UnityAtoms/GameActions/Vector3Action.cs.meta
Normal file
11
Assets/UnityAtoms/GameActions/Vector3Action.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d327124f859e341ba9036be56fc5e4d3
|
||||
MonoImporter:
|
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externalObjects: {}
|
||||
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|
||||
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|
||||
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||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
12
Assets/UnityAtoms/GameActions/VoidAction.cs
Normal file
12
Assets/UnityAtoms/GameActions/VoidAction.cs
Normal file
@ -0,0 +1,12 @@
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public abstract class VoidAction : GameAction<Void>
|
||||
{
|
||||
public override void Do(Void _)
|
||||
{
|
||||
Do();
|
||||
}
|
||||
|
||||
public abstract void Do();
|
||||
}
|
||||
}
|
11
Assets/UnityAtoms/GameActions/VoidAction.cs.meta
Normal file
11
Assets/UnityAtoms/GameActions/VoidAction.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 56eb192a58b83417db455bd20e0c1fb6
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|
||||
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||||
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|
||||
userData:
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||||
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||||
assetBundleVariant:
|
6
Assets/UnityAtoms/GameActions/VoidGameObjectAction.cs
Normal file
6
Assets/UnityAtoms/GameActions/VoidGameObjectAction.cs
Normal file
@ -0,0 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public abstract class VoidGameObjectAction : GameAction<Void, GameObject> { }
|
||||
}
|
11
Assets/UnityAtoms/GameActions/VoidGameObjectAction.cs.meta
Normal file
11
Assets/UnityAtoms/GameActions/VoidGameObjectAction.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ce6910fcc088a429cb805ea7f3a91059
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||||
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||||
assetBundleName:
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||||
assetBundleVariant:
|
8
Assets/UnityAtoms/GameEventListeners.meta
Normal file
8
Assets/UnityAtoms/GameEventListeners.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b6931a91a73da4b52a887f290260d402
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||||
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||||
assetBundleVariant:
|
9
Assets/UnityAtoms/GameEventListeners/BoolListener.cs
Normal file
9
Assets/UnityAtoms/GameEventListeners/BoolListener.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public class BoolListener : GameEventListener<bool, BoolAction, BoolEvent, UnityBoolEvent> { }
|
||||
}
|
11
Assets/UnityAtoms/GameEventListeners/BoolListener.cs.meta
Normal file
11
Assets/UnityAtoms/GameEventListeners/BoolListener.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dfb9d99d0bd5c4ba3b0a5ae85d126de7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public class Collider2DGameObjectListener : GameEventListener<Collider2D, GameObject, Collider2DGameObjectAction, Collider2DGameObjectEvent, UnityCollider2DGameObjectEvent> { }
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e4e363ffbd7034feab35a82bfc193a56
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public class Collider2DListener : GameEventListener<Collider2D, Collider2DAction, Collider2DEvent, UnityCollider2DEvent> { }
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b66f39837a85c44548ae3d7bce0ba9f5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
9
Assets/UnityAtoms/GameEventListeners/ColorListener.cs
Normal file
9
Assets/UnityAtoms/GameEventListeners/ColorListener.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public class ColorListener : GameEventListener<Color, ColorAction, ColorEvent, UnityColorEvent> { }
|
||||
}
|
11
Assets/UnityAtoms/GameEventListeners/ColorListener.cs.meta
Normal file
11
Assets/UnityAtoms/GameEventListeners/ColorListener.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ccfe22d2098fd4d7d84085b658196c02
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
9
Assets/UnityAtoms/GameEventListeners/FloatListener.cs
Normal file
9
Assets/UnityAtoms/GameEventListeners/FloatListener.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public class FloatListener : GameEventListener<float, FloatAction, FloatEvent, UnityFloatEvent> { }
|
||||
}
|
11
Assets/UnityAtoms/GameEventListeners/FloatListener.cs.meta
Normal file
11
Assets/UnityAtoms/GameEventListeners/FloatListener.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6d9a93524d8b64dddbfc7169824799f6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
75
Assets/UnityAtoms/GameEventListeners/GameEventListener.cs
Normal file
75
Assets/UnityAtoms/GameEventListeners/GameEventListener.cs
Normal file
@ -0,0 +1,75 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public abstract class GameEventListener<T, GA, E, UER> : MonoBehaviour, IGameEventListener<T> where GA : GameAction<T> where E : GameEvent<T> where UER : UnityEvent<T>
|
||||
{
|
||||
[SerializeField]
|
||||
private E Event;
|
||||
|
||||
public E GameEvent { get { return Event; } set { Event = value; } }
|
||||
|
||||
[SerializeField]
|
||||
private UER UnityEventResponse;
|
||||
|
||||
[SerializeField]
|
||||
private List<GA> GameActionResponses = new List<GA>();
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (Event == null) return;
|
||||
GameEvent.RegisterListener(this);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
GameEvent.UnregisterListener(this);
|
||||
}
|
||||
|
||||
public void OnEventRaised(T item)
|
||||
{
|
||||
if (UnityEventResponse != null) { UnityEventResponse.Invoke(item); }
|
||||
for (int i = 0; GameActionResponses != null && i < GameActionResponses.Count; ++i)
|
||||
{
|
||||
GameActionResponses[i].Do(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class GameEventListener<T1, T2, GA, E, UER> : MonoBehaviour, IGameEventListener<T1, T2> where GA : GameAction<T1, T2> where E : GameEvent<T1, T2> where UER : UnityEvent<T1, T2>
|
||||
{
|
||||
[SerializeField]
|
||||
private E Event;
|
||||
|
||||
public E GameEvent { get { return Event; } set { Event = value; } }
|
||||
|
||||
[SerializeField]
|
||||
private UER UnityEventResponse;
|
||||
|
||||
[SerializeField]
|
||||
private List<GA> GameActionResponses = new List<GA>();
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (Event == null) return;
|
||||
GameEvent.RegisterListener(this);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
if (Event == null) return;
|
||||
GameEvent.UnregisterListener(this);
|
||||
}
|
||||
|
||||
public void OnEventRaised(T1 first, T2 second)
|
||||
{
|
||||
if (UnityEventResponse != null) { UnityEventResponse.Invoke(first, second); }
|
||||
for (int i = 0; GameActionResponses != null && i < GameActionResponses.Count; ++i)
|
||||
{
|
||||
GameActionResponses[i].Do(first, second);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 000f07bf50da14864b79d6283216c146
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public class GameObjectListener : GameEventListener<GameObject, GameObjectAction, GameObjectEvent, UnityGameObjectEvent> { }
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4d87cec123cbf4991996eac0f92ba55d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
12
Assets/UnityAtoms/GameEventListeners/IGameEventListener.cs
Normal file
12
Assets/UnityAtoms/GameEventListeners/IGameEventListener.cs
Normal file
@ -0,0 +1,12 @@
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public interface IGameEventListener<T>
|
||||
{
|
||||
void OnEventRaised(T item);
|
||||
}
|
||||
|
||||
public interface IGameEventListener<T1, T2>
|
||||
{
|
||||
void OnEventRaised(T1 first, T2 second);
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ea2dd93fc28a54471be8efc91f5cd111
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
9
Assets/UnityAtoms/GameEventListeners/IntListener.cs
Normal file
9
Assets/UnityAtoms/GameEventListeners/IntListener.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public class IntListener : GameEventListener<int, IntAction, IntEvent, UnityIntEvent> { }
|
||||
}
|
11
Assets/UnityAtoms/GameEventListeners/IntListener.cs.meta
Normal file
11
Assets/UnityAtoms/GameEventListeners/IntListener.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 91b5aee566a354311b8e8c09dbd33fc2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
9
Assets/UnityAtoms/GameEventListeners/Vector2Listener.cs
Normal file
9
Assets/UnityAtoms/GameEventListeners/Vector2Listener.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public class Vector2Listener : GameEventListener<Vector2, Vector2Action, Vector2Event, UnityVector2Event> { }
|
||||
}
|
11
Assets/UnityAtoms/GameEventListeners/Vector2Listener.cs.meta
Normal file
11
Assets/UnityAtoms/GameEventListeners/Vector2Listener.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fdc8a4db9daf748c89a0f03c5d042d73
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
9
Assets/UnityAtoms/GameEventListeners/Vector3Listener.cs
Normal file
9
Assets/UnityAtoms/GameEventListeners/Vector3Listener.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public class Vector3Listener : GameEventListener<Vector3, Vector3Action, Vector3Event, UnityVector3Event> { }
|
||||
}
|
11
Assets/UnityAtoms/GameEventListeners/Vector3Listener.cs.meta
Normal file
11
Assets/UnityAtoms/GameEventListeners/Vector3Listener.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e76d1a324f8cb42f4b1a37468254c009
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,7 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public class VoidGameObjectListener : GameEventListener<Void, GameObject, VoidGameObjectAction, VoidGameObjectEvent, UnityVoidGameObjectEvent> { }
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aad1503be60e04f61aceeb760aeea171
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
9
Assets/UnityAtoms/GameEventListeners/VoidListener.cs
Normal file
9
Assets/UnityAtoms/GameEventListeners/VoidListener.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
public class VoidListener : GameEventListener<Void, VoidAction, VoidEvent, UnityVoidEvent> { }
|
||||
}
|
11
Assets/UnityAtoms/GameEventListeners/VoidListener.cs.meta
Normal file
11
Assets/UnityAtoms/GameEventListeners/VoidListener.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 99fb4feb2c3ac4b65a0919d569bf6362
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/UnityAtoms/GameEvents.meta
Normal file
8
Assets/UnityAtoms/GameEvents.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f81562da9bcee48729913ada71c0862a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/UnityAtoms/GameEvents/BoolBoolEvent.cs
Normal file
8
Assets/UnityAtoms/GameEvents/BoolBoolEvent.cs
Normal file
@ -0,0 +1,8 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
|
||||
[CreateAssetMenu(menuName = "UnityAtoms/Game Events/Bool Bool")]
|
||||
public class BoolBoolEvent : GameEvent<bool, bool> { }
|
||||
}
|
11
Assets/UnityAtoms/GameEvents/BoolBoolEvent.cs.meta
Normal file
11
Assets/UnityAtoms/GameEvents/BoolBoolEvent.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 10942683d8ff9455aada9fffe9607f38
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/UnityAtoms/GameEvents/BoolEvent.cs
Normal file
8
Assets/UnityAtoms/GameEvents/BoolEvent.cs
Normal file
@ -0,0 +1,8 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
|
||||
[CreateAssetMenu(menuName = "UnityAtoms/Game Events/Bool")]
|
||||
public class BoolEvent : GameEvent<bool> { }
|
||||
}
|
11
Assets/UnityAtoms/GameEvents/BoolEvent.cs.meta
Normal file
11
Assets/UnityAtoms/GameEvents/BoolEvent.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 60a4d62820cb849339f957c2918b6a15
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
7
Assets/UnityAtoms/GameEvents/Collider2DEvent.cs
Normal file
7
Assets/UnityAtoms/GameEvents/Collider2DEvent.cs
Normal file
@ -0,0 +1,7 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
[CreateAssetMenu(menuName = "UnityAtoms/Game Events/Collider2D")]
|
||||
public class Collider2DEvent : GameEvent<Collider2D> { }
|
||||
}
|
11
Assets/UnityAtoms/GameEvents/Collider2DEvent.cs.meta
Normal file
11
Assets/UnityAtoms/GameEvents/Collider2DEvent.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aea4b076fcc20470fbbe626354b90f5f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,8 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
|
||||
[CreateAssetMenu(menuName = "UnityAtoms/Game Events/Collider2D GameObject")]
|
||||
public class Collider2DGameObjectEvent : GameEvent<Collider2D, GameObject> { }
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cc83d7261fcc443a9adeb2348cc3909b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/UnityAtoms/GameEvents/ColorColorEvent.cs
Normal file
8
Assets/UnityAtoms/GameEvents/ColorColorEvent.cs
Normal file
@ -0,0 +1,8 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityAtoms
|
||||
{
|
||||
|
||||
[CreateAssetMenu(menuName = "UnityAtoms/Game Events/Color Color")]
|
||||
public class ColorColorEvent : GameEvent<Color, Color> { }
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user