unity-atoms/Assets/UnityAtoms/GameEvents/VoidGameObjectEvent.cs

10 lines
270 B
C#

using UnityEngine;
namespace UnityAtoms
{
[CreateAssetMenu(menuName = "Unity Atoms/Game Events/Void GameObject", fileName = "VoidGameObjectEvent",
order = 101)]
public class VoidGameObjectEvent : GameEvent<Void, GameObject>
{
}
}