Commit Graph

9 Commits

Author SHA1 Message Date
Nathan Vegdahl
a51a00fbf5 Implemented footage lighting baking.
I'm not totally happy with this implementation, because it's pretty
hacky.  But I think it's about the best we can do with the current
limitations of Blender's modal operator APIs.
2022-04-04 11:14:48 -07:00
Nathan Vegdahl
3240bbbf76 Implement "Compify Footage" node group.
This is the main work-horse of the GI compositing approach.
2022-03-25 22:55:44 -07:00
Nathan Vegdahl
c04d343fc0 Add Feathered Square shader node group. 2022-03-23 12:02:50 -07:00
Nathan Vegdahl
afa523482d Rename addon to something more silly. 2022-03-22 17:47:03 -07:00
Nathan Vegdahl
3f1a4d71fd Add feature to create camera projection shader node groups. 2022-03-09 18:24:27 -08:00
Nathan Vegdahl
cd1751aca5 First commit with code.
Just the skeleton so far, with a bit of code that makes a
useless node-based material.
2022-03-05 20:04:52 -08:00
Nathan Vegdahl
edbed349a7 Add a (currently empty) changelog. 2022-03-05 13:24:44 -08:00
Nathan Vegdahl
454d9a8982 Clean up readme and license file. 2022-03-05 13:21:22 -08:00
Nathan Vegdahl
9874a5f5cb
Initial commit 2022-03-05 13:15:57 -08:00