Nathan Vegdahl
a51a00fbf5
Implemented footage lighting baking.
...
I'm not totally happy with this implementation, because it's pretty
hacky. But I think it's about the best we can do with the current
limitations of Blender's modal operator APIs.
2022-04-04 11:14:48 -07:00
Nathan Vegdahl
3240bbbf76
Implement "Compify Footage" node group.
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This is the main work-horse of the GI compositing approach.
2022-03-25 22:55:44 -07:00
Nathan Vegdahl
c04d343fc0
Add Feathered Square shader node group.
2022-03-23 12:02:50 -07:00
Nathan Vegdahl
afa523482d
Rename addon to something more silly.
2022-03-22 17:47:03 -07:00
Nathan Vegdahl
3f1a4d71fd
Add feature to create camera projection shader node groups.
2022-03-09 18:24:27 -08:00
Nathan Vegdahl
cd1751aca5
First commit with code.
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Just the skeleton so far, with a bit of code that makes a
useless node-based material.
2022-03-05 20:04:52 -08:00
Nathan Vegdahl
edbed349a7
Add a (currently empty) changelog.
2022-03-05 13:24:44 -08:00
Nathan Vegdahl
454d9a8982
Clean up readme and license file.
2022-03-05 13:21:22 -08:00
Nathan Vegdahl
9874a5f5cb
Initial commit
2022-03-05 13:15:57 -08:00