Commit Graph

  • 86910a16c4
    Merge 4b66e18b7b into ad0ef5842a hentila 2025-01-02 16:16:04 +0200
  • 4b66e18b7b
    Fixed compatibility with Blender version 4.3 hentila 2025-01-02 16:13:45 +0200
  • ad0ef5842a Minor style fixes. master Nathan Vegdahl 2023-11-22 11:07:14 +0100
  • c5338d524d Update readme to specify 4.0 as the minimum supported Blender version. Nathan Vegdahl 2023-10-25 09:51:54 +0200
  • 48997d7878 Add backface culling to the way footage geo is baked and rendered. Nathan Vegdahl 2023-10-18 19:04:34 +0200
  • 9e03d1b433 Update for Blender 4.0 Python API changes. Nathan Vegdahl 2023-10-18 16:33:46 +0200
  • 6668bcd822 Update readme. Nathan Vegdahl 2023-02-28 22:11:29 -0800
  • ebc3b1357b Update camera project node group code to match the stand-alone camera project addon. Nathan Vegdahl 2023-02-28 22:00:11 -0800
  • 8d0ce6a684 Show the image type (image, sequence, movie, etc.) of the loaded footage. Nathan Vegdahl 2023-02-28 21:38:32 -0800
  • 303a589eb8 Simplify the camera track alignment UI. Nathan Vegdahl 2023-02-17 18:47:01 -0800
  • 58b6206bc1 Per-frame animation baking is now working! Nathan Vegdahl 2023-01-13 15:16:30 -0800
  • 0b4661259b WIP: bake on every frame of a render. Nathan Vegdahl 2023-01-13 13:51:56 -0800
  • a62d168b67 Update callbacks to the new naming scheme. Nathan Vegdahl 2023-01-09 15:36:44 -0800
  • 682ee4544d Implement remaining Camera Align code. Nathan Vegdahl 2022-12-20 19:34:41 -0800
  • 9a96f282bf Camera Align feature is all set up except the actual alignment code. Nathan Vegdahl 2022-12-20 14:16:02 -0800
  • 1289197b3b Beginnings of a camera alignment feature. bake_handlers Nathan Vegdahl 2022-12-19 16:58:47 -0800
  • 8109ded4b8 Simplify previous commit's implementation. Nathan Vegdahl 2022-05-20 16:25:47 -0700
  • bd94162ea2 Use bake event handlers to properly handle multi-object bakes. Nathan Vegdahl 2022-05-20 15:33:19 -0700
  • b925ae8e90 Ensure that baking uses all the needed passes. Nathan Vegdahl 2022-04-10 09:19:38 -0700
  • a66bf90fe9 Clean up the node structure a bit. Nathan Vegdahl 2022-04-10 07:05:16 -0700
  • d7aa7cc8ca Add UV margin setting. Nathan Vegdahl 2022-04-09 13:20:31 -0700
  • e65525da82 Add image res setting and do image creation in the baking operator. Nathan Vegdahl 2022-04-08 18:54:41 -0700
  • 1dad54364e Move compify settings into a property group. Nathan Vegdahl 2022-04-08 16:39:39 -0700
  • 32c746ac84 Make changing the footage and camera properties update the material. Nathan Vegdahl 2022-04-08 15:51:38 -0700
  • 898b5203ae Clean up the UI a bit. Nathan Vegdahl 2022-04-06 14:04:33 -0700
  • c8decb3608 Implement scene setup operator. Nathan Vegdahl 2022-04-05 15:02:43 -0700
  • afcbeb1ff7 Implement Compify Footage material building function. Nathan Vegdahl 2022-04-04 14:53:50 -0700
  • a51a00fbf5 Implemented footage lighting baking. Nathan Vegdahl 2022-04-04 11:14:48 -0700
  • 3240bbbf76 Implement "Compify Footage" node group. Nathan Vegdahl 2022-03-25 22:55:44 -0700
  • c04d343fc0 Add Feathered Square shader node group. Nathan Vegdahl 2022-03-23 12:02:50 -0700
  • afa523482d Rename addon to something more silly. Nathan Vegdahl 2022-03-22 17:47:03 -0700
  • 3f1a4d71fd Add feature to create camera projection shader node groups. Nathan Vegdahl 2022-03-09 18:24:27 -0800
  • cd1751aca5 First commit with code. Nathan Vegdahl 2022-03-05 20:04:52 -0800
  • edbed349a7 Add a (currently empty) changelog. Nathan Vegdahl 2022-03-05 13:24:44 -0800
  • 454d9a8982 Clean up readme and license file. Nathan Vegdahl 2022-03-05 13:21:22 -0800
  • 9874a5f5cb
    Initial commit Nathan Vegdahl 2022-03-05 13:15:57 -0800