Commit Graph

30 Commits

Author SHA1 Message Date
Nathan Vegdahl
6668bcd822 Update readme. 2023-02-28 22:11:29 -08:00
Nathan Vegdahl
ebc3b1357b Update camera project node group code to match the stand-alone camera project addon. 2023-02-28 22:00:11 -08:00
Nathan Vegdahl
8d0ce6a684 Show the image type (image, sequence, movie, etc.) of the loaded footage. 2023-02-28 21:38:32 -08:00
Nathan Vegdahl
303a589eb8 Simplify the camera track alignment UI. 2023-02-17 18:47:01 -08:00
Nathan Vegdahl
58b6206bc1 Per-frame animation baking is now working! 2023-01-13 15:16:30 -08:00
Nathan Vegdahl
0b4661259b WIP: bake on every frame of a render. 2023-01-13 13:51:56 -08:00
Nathan Vegdahl
a62d168b67 Update callbacks to the new naming scheme.
Makes compify work on stable Blender again.
2023-01-09 15:36:44 -08:00
Nathan Vegdahl
682ee4544d Implement remaining Camera Align code. 2022-12-20 19:34:41 -08:00
Nathan Vegdahl
9a96f282bf Camera Align feature is all set up except the actual alignment code. 2022-12-20 14:16:02 -08:00
Nathan Vegdahl
1289197b3b Beginnings of a camera alignment feature. 2022-12-19 16:58:47 -08:00
Nathan Vegdahl
8109ded4b8 Simplify previous commit's implementation.
By using Blender's built-in multi-object bake again, but with the
new handlers to determine when to do teardown.
2022-05-20 16:25:47 -07:00
Nathan Vegdahl
bd94162ea2 Use bake event handlers to properly handle multi-object bakes. 2022-05-20 15:33:19 -07:00
Nathan Vegdahl
b925ae8e90 Ensure that baking uses all the needed passes. 2022-04-10 09:19:38 -07:00
Nathan Vegdahl
a66bf90fe9 Clean up the node structure a bit. 2022-04-10 07:05:16 -07:00
Nathan Vegdahl
d7aa7cc8ca Add UV margin setting.
It's a little hacky, but mostly works.
2022-04-09 13:20:31 -07:00
Nathan Vegdahl
e65525da82 Add image res setting and do image creation in the baking operator. 2022-04-08 18:54:41 -07:00
Nathan Vegdahl
1dad54364e Move compify settings into a property group. 2022-04-08 16:39:39 -07:00
Nathan Vegdahl
32c746ac84 Make changing the footage and camera properties update the material. 2022-04-08 15:51:38 -07:00
Nathan Vegdahl
898b5203ae Clean up the UI a bit. 2022-04-06 14:04:33 -07:00
Nathan Vegdahl
c8decb3608 Implement scene setup operator. 2022-04-05 15:02:43 -07:00
Nathan Vegdahl
afcbeb1ff7 Implement Compify Footage material building function. 2022-04-04 14:53:50 -07:00
Nathan Vegdahl
a51a00fbf5 Implemented footage lighting baking.
I'm not totally happy with this implementation, because it's pretty
hacky.  But I think it's about the best we can do with the current
limitations of Blender's modal operator APIs.
2022-04-04 11:14:48 -07:00
Nathan Vegdahl
3240bbbf76 Implement "Compify Footage" node group.
This is the main work-horse of the GI compositing approach.
2022-03-25 22:55:44 -07:00
Nathan Vegdahl
c04d343fc0 Add Feathered Square shader node group. 2022-03-23 12:02:50 -07:00
Nathan Vegdahl
afa523482d Rename addon to something more silly. 2022-03-22 17:47:03 -07:00
Nathan Vegdahl
3f1a4d71fd Add feature to create camera projection shader node groups. 2022-03-09 18:24:27 -08:00
Nathan Vegdahl
cd1751aca5 First commit with code.
Just the skeleton so far, with a bit of code that makes a
useless node-based material.
2022-03-05 20:04:52 -08:00
Nathan Vegdahl
edbed349a7 Add a (currently empty) changelog. 2022-03-05 13:24:44 -08:00
Nathan Vegdahl
454d9a8982 Clean up readme and license file. 2022-03-05 13:21:22 -08:00
Nathan Vegdahl
9874a5f5cb
Initial commit 2022-03-05 13:15:57 -08:00