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mirror of https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git synced 2025-01-22 15:18:25 -05:00
UDRIGEEKCup2024/Assets
2024-04-18 05:48:36 -04:00
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Atoms Updated courses sample scene to use the same 2 qr codes (just in a different reference library asset) 2024-04-17 15:30:37 -04:00
CoursePrefabs Main room first draft 2024-04-16 23:31:30 -04:00
GolfControls Auto stash before merge of "AR-Controls" and "origin/development" 2024-04-16 14:31:01 -04:00
Materials HOTFIX: Fixed through hole collisions 2024-04-16 16:23:46 -04:00
MobileARTemplateAssets add base project 2024-04-05 11:33:14 -04:00
Models Hotfix: exported fbx for kickout_hole 2024-04-16 15:49:32 -04:00
PhysicsMaterial Refactored code to split up responsibilities 2024-04-15 21:45:10 -04:00
PolygonDungeon Merge branch 'development' into feature/QR-Code 2024-04-17 11:53:48 -04:00
PolygonDungeonRealms Added Dungeon content and reference scans 2024-04-16 13:20:50 -04:00
Prefabs Removed old duplicate hole prefab 2024-04-17 12:51:05 -04:00
Samples Updated courses sample scene to use the same 2 qr codes (just in a different reference library asset) 2024-04-17 15:30:37 -04:00
Scenes Added plane anchoring logic 2024-04-18 05:48:36 -04:00
Scripts Added plane anchoring logic 2024-04-18 05:48:36 -04:00
Settings Updated Renderer asset to include DebugAxes layer that will render on top of everything 2024-04-17 12:52:35 -04:00
Shaders MAVRIC-2471: Added Stencil Buffer (Hole) and create Sample StencilBuffer example scene 2024-04-16 11:17:09 -04:00
Sprites Improved visual of arrow and power bar 2024-04-11 13:32:28 -04:00
TAC Lab Added Dungeon content and reference scans 2024-04-16 13:20:50 -04:00
TextMesh Pro add base project 2024-04-05 11:33:14 -04:00
UnityXRContent Updated Renderer asset to include DebugAxes layer that will render on top of everything 2024-04-17 12:52:35 -04:00
XR Updated courses sample scene to use the same 2 qr codes (just in a different reference library asset) 2024-04-17 15:30:37 -04:00
XRI add base project 2024-04-05 11:33:14 -04:00
Atoms.meta Moved Atoms assets 2024-04-17 12:29:39 -04:00
CoursePrefabs.meta Added Dungeon content and reference scans 2024-04-16 13:20:50 -04:00
Dungeon Assets.meta Added Dungeon content and reference scans 2024-04-16 13:20:50 -04:00
GolfControls.meta Created Golf Control system 2024-04-11 10:40:34 -04:00
Materials.meta MAVRIC-2471: Added basic material to the Hole Mesh 2024-04-16 11:24:00 -04:00
MobileARTemplateAssets.meta add base project 2024-04-05 11:33:14 -04:00
Models.meta MAVRIC-2471: Added Stencil Buffer (Hole) and create Sample StencilBuffer example scene 2024-04-16 11:17:09 -04:00
PhysicsMaterial.meta Refactored code to split up responsibilities 2024-04-15 21:45:10 -04:00
PolygonDungeon.meta Added Dungeon content and reference scans 2024-04-16 13:20:50 -04:00
PolygonDungeonRealms.meta Added Dungeon content and reference scans 2024-04-16 13:20:50 -04:00
Prefabs.meta MAVRIC-2471: Added Stencil Buffer (Hole) and create Sample StencilBuffer example scene 2024-04-16 11:17:09 -04:00
Samples.meta add base project 2024-04-05 11:33:14 -04:00
Scenes.meta add base project 2024-04-05 11:33:14 -04:00
Scripts.meta MAVRIC-2471: Added Stencil Buffer (Hole) and create Sample StencilBuffer example scene 2024-04-16 11:17:09 -04:00
Settings.meta add base project 2024-04-05 11:33:14 -04:00
Shaders.meta MAVRIC-2471: Added Stencil Buffer (Hole) and create Sample StencilBuffer example scene 2024-04-16 11:17:09 -04:00
Sprites.meta Improved visual of arrow and power bar 2024-04-11 13:32:28 -04:00
TAC Lab.meta Added Dungeon content and reference scans 2024-04-16 13:20:50 -04:00
TextMesh Pro.meta add base project 2024-04-05 11:33:14 -04:00
UnityXRContent.meta WIP 2024-04-16 15:39:29 -04:00
XR.meta add base project 2024-04-05 11:33:14 -04:00
XRI.meta add base project 2024-04-05 11:33:14 -04:00