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MAVRIC-2471: Added Stencil Buffer (Hole) and create Sample StencilBuffer example scene

This commit is contained in:
cbrown 2024-04-16 11:17:09 -04:00
parent a6758c4726
commit 9ec5baa352
31 changed files with 3308 additions and 11 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace MAVRIC.GEEKCup
{
public class DeactivateColliderOnTrigger : MonoBehaviour
{
// TODO: Update this to use a UnityAtoms BoolReference
[SerializeField] private UnityEvent<bool> onTrigger;
private void OnTriggerEnter(Collider other)
{
// TODO: Update this to a different system
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onTrigger?.Invoke(false);
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private void OnTriggerExit(Collider other)
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{
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"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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},
{
"type": "UnityEditor.ProBuilder.Actions.DetachFaces+DetachSetting, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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]
}
}

View File

@ -513,6 +513,13 @@ PlayerSettings:
m_Height: 720
m_Kind: 1
m_SubKind:
- m_BuildTarget: VisionOS
m_Icons:
- m_Textures: []
m_Width: 1024
m_Height: 1024
m_Kind: 0
m_SubKind:
m_BuildTargetBatching: []
m_BuildTargetShaderSettings: []
m_BuildTargetGraphicsJobs: []

View File

@ -11,8 +11,8 @@ TagManager:
-
- Water
- UI
-
-
- Ground
- Hole
-
-
-