mirror of
https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git
synced 2025-01-21 22:58:50 -05:00
Refactored code to split up responsibilities
This commit is contained in:
parent
6898d9e1a8
commit
5f918e6879
36
Assets/GolfControls/AngleCalculator.cs
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36
Assets/GolfControls/AngleCalculator.cs
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@ -0,0 +1,36 @@
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using System;
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using UnityAtoms.BaseAtoms;
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using UnityEngine;
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namespace GolfControls
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{
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public class AngleCalculator : MonoBehaviour
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{
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public Vector3Variable directionVariable;
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public FloatVariable angleVariable;
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public Transform targetTransform;
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private void Update()
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{
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Vector3 myPos = transform.position;
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Vector3 targetPos = targetTransform.position;
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Vector3 angleVector = Vector3.ProjectOnPlane(myPos - targetPos,Vector3.down);
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directionVariable.SetValue(angleVector);
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double angle = getAngle(Vector2.zero, new Vector2(angleVector.z, angleVector.x));
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float adjustedAngle = (float) angle + 180.0f;
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angleVariable.SetValue(adjustedAngle);
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double getAngle(Vector2 me, Vector2 target) {
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return Math.Atan2(target.y - me.y, target.x - me.x) * (180/Math.PI);
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}
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}
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}
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}
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11
Assets/GolfControls/AngleCalculator.cs.meta
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11
Assets/GolfControls/AngleCalculator.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 81288180c711998469ce58b134a7aa18
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MonoImporter:
|
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externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
88
Assets/GolfControls/BallHitController.cs
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88
Assets/GolfControls/BallHitController.cs
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@ -0,0 +1,88 @@
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using System;
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using System.Collections;
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using UnityAtoms.BaseAtoms;
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using UnityEngine;
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namespace GolfControls
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{
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public class BallHitController : MonoBehaviour
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{
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public VoidEvent ballHitEvent;
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public Vector3Variable AngleVariable;
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public FloatVariable PowerVariable;
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public BoolVariable isMovingVariable;
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public BoolVariable inHoleVariable;
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public float baseForce;
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private Rigidbody body;
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private void Start()
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{
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body = gameObject.GetComponent<Rigidbody>();
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}
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private void OnEnable()
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{
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ballHitEvent.Register(OnHit);
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}
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private void OnDisable()
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{
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ballHitEvent.Unregister(OnHit);
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}
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private void OnHit()
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{
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if(isMovingVariable.Value) return;
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Vector3 hitVector = AngleVariable.Value.normalized * (PowerVariable.Value * baseForce);
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body.AddForce(hitVector);
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StartCoroutine(TrackState());
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}
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private IEnumerator TrackState()
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{
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float minVelocityMagnitude = 0.1f;
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float ballStopTime = 1.0f;
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isMovingVariable.SetValue(true);
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while (!inHoleVariable.Value)
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{
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yield return null;
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if(body.velocity.magnitude >= minVelocityMagnitude) continue;
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float timer = 0.0f;
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bool isStopped = true;
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while (timer < ballStopTime)
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{
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yield return null;
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if (inHoleVariable.Value) break;
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timer += Time.deltaTime;
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if (body.velocity.magnitude > minVelocityMagnitude)
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{
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isStopped = false;
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break;
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}
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}
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if (isStopped) break;
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}
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body.velocity = Vector3.zero;
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body.angularVelocity = Vector3.zero;
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isMovingVariable.SetValue(false);
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}
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}
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}
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11
Assets/GolfControls/BallHitController.cs.meta
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11
Assets/GolfControls/BallHitController.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: cd75af7762b9bcb46978ba8c4372c233
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -1,13 +1,14 @@
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using System;
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using UnityAtoms.BaseAtoms;
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using UnityEngine;
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namespace GolfControls
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{
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public class Goal : MonoBehaviour
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{
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public delegate void basicDelegate();
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public static basicDelegate GoalHit;
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public BoolVariable hitVariable;
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public MeshRenderer myMeshRenderer;
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public Material Material;
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@ -15,7 +16,7 @@ namespace GolfControls
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public void OnTriggerEnter(Collider other)
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{
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myMeshRenderer.material = Material;
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GoalHit?.Invoke();
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hitVariable.SetValue(true);
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}
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}
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}
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@ -7,27 +7,15 @@ namespace GolfControls
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public class GolfControl : MonoBehaviour
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{
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public delegate void vector3Delegate(Vector3 vector);
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public delegate void floatDelegate(float value);
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public delegate void intDelegate(int value);
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public static floatDelegate PowerPercentUpdated;
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public static floatDelegate HitPowerDecided;
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public static vector3Delegate ForceDirectionUpdated;
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public static vector3Delegate BallPositionUpdated;
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public static vector3Delegate BallStoppedAtPosition;
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public static intDelegate strokeCountUpdated;
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float outputPercent = 0.0f;
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private bool ballIsMoving;
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[SerializeField] private float timeToMaxPower = 1.0f;
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[SerializeField] private float timeToMinPower = 1.0f;
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[SerializeField] private float pauseTimeAtEnds = 0.05f;
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[SerializeField] private Transform forceDirectionTransform;
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[SerializeField] private Rigidbody ballBody;
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[SerializeField] private float baseForce = 1.0f;
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private Vector3 hitAngle = Vector3.zero;
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private int strokeCount;
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@ -35,114 +23,10 @@ namespace GolfControls
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private void Start()
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{
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StartCoroutine(UpdateHitAngle());
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strokeCount = 1;
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strokeCountUpdated?.Invoke(strokeCount);
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StartCoroutine(SlidePower());
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}
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private void OnEnable()
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{
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Goal.GoalHit += OnGoalHit;
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}
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private void OnDisable()
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{
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Goal.GoalHit -= OnGoalHit;
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}
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private void OnGoalHit()
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{
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ballBody.velocity = Vector3.zero;
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inGoal = true;
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}
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public void HitBall()
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{
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if (ballIsMoving) return;
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PowerPercentUpdated?.Invoke(outputPercent);
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HitPowerDecided?.Invoke(outputPercent);
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Vector3 hitVector = hitAngle.normalized * (outputPercent * baseForce);
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ballBody.AddForce(hitVector);
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StartCoroutine(TrackingBall());
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}
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private IEnumerator UpdateHitAngle()
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{
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yield return null;
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while (true)
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{
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yield return null;
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BallPositionUpdated?.Invoke(ballBody.transform.position);
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Vector3 ballPos = ballBody.transform.position;
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Vector3 angleSourcePos = forceDirectionTransform.position;
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Vector3 positionDifference = ballPos - angleSourcePos;
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Vector3 forceVector = Vector3.ProjectOnPlane(positionDifference,Vector3.down);
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ForceDirectionUpdated?.Invoke(forceVector);
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hitAngle = forceVector;
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}
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}
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private IEnumerator SlidePower()
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{
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float timer = 0;
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bool goingUp = true;
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float timerGoal = timeToMaxPower;
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outputPercent = 0.0f;
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while (true)
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{
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while (ballIsMoving) yield return null;
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yield return null;
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if (inGoal) yield break;
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timer += Time.deltaTime;
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float percentTime = timer / timerGoal;
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outputPercent = goingUp ? percentTime : 1.0f - percentTime;
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PowerPercentUpdated?.Invoke(outputPercent);
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if (percentTime < 1.0f) continue;
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//Bounce back starts here
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percentTime = 1.0f;
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outputPercent = goingUp ? percentTime : 1.0f - percentTime;
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PowerPercentUpdated?.Invoke(outputPercent);
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float pauseTimer = 0.0f;
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while (pauseTimer < pauseTimeAtEnds)
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{
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while (ballIsMoving) yield return null;
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yield return null;
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pauseTimer += Time.deltaTime;
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}
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SwapDirection();
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}
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void SwapDirection()
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{
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goingUp = !goingUp;
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timerGoal = goingUp ? timeToMaxPower : timeToMinPower;
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timer = 0;
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}
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}
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private IEnumerator TrackingBall()
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{
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16
Assets/GolfControls/PositionRecorder.cs
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16
Assets/GolfControls/PositionRecorder.cs
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using System;
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using UnityAtoms.BaseAtoms;
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using UnityEngine;
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namespace GolfControls
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{
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public class PositionRecorder : MonoBehaviour
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{
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public Vector3Variable positionVariable;
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private void Update()
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{
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positionVariable.SetValue(transform.position);
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}
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}
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}
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11
Assets/GolfControls/PositionRecorder.cs.meta
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11
Assets/GolfControls/PositionRecorder.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2265ab9faa443b348ab7b8b268ec317c
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MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
70
Assets/GolfControls/PowerController.cs
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70
Assets/GolfControls/PowerController.cs
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using System;
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using System.Collections;
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using UnityAtoms.BaseAtoms;
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using UnityEngine;
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namespace GolfControls
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{
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public class PowerController : MonoBehaviour
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{
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public FloatVariable powerVariable;
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public BoolVariable isPausedVariable;
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[SerializeField] private float timeToMaxPower = 1.0f;
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[SerializeField] private float pauseTimeAtEnds = 0.05f;
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private void Start()
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{
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StartCoroutine(SlidePower());
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}
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private IEnumerator SlidePower()
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{
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float timer = 0;
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bool goingUp = true;
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float timerGoal = timeToMaxPower;
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while (true)
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{
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while (isPausedVariable.Value) yield return null;
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yield return null;
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timer += Time.deltaTime;
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float percentTime = timer / timerGoal;
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float outputPercent = goingUp ? percentTime : 1.0f - percentTime;
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powerVariable.SetValue(outputPercent);
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if (percentTime < 1.0f) continue;
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//Bounce back starts here
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percentTime = 1.0f;
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outputPercent = goingUp ? percentTime : 1.0f - percentTime;
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powerVariable.SetValue(outputPercent);
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float pauseTimer = 0.0f;
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while (pauseTimer < pauseTimeAtEnds)
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{
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while (isPausedVariable.Value) yield return null;
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yield return null;
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pauseTimer += Time.deltaTime;
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}
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SwapDirection();
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}
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void SwapDirection()
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{
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goingUp = !goingUp;
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timer = 0;
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}
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}
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}
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}
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11
Assets/GolfControls/PowerController.cs.meta
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11
Assets/GolfControls/PowerController.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d4589060adcf148439fa771bb867ed42
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
27
Assets/GolfControls/StrokeCounter.cs
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27
Assets/GolfControls/StrokeCounter.cs
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using System;
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using UnityAtoms.BaseAtoms;
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using UnityEngine;
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namespace GolfControls
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{
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public class StrokeCounter : MonoBehaviour
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{
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public IntVariable StrokeVariable;
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public VoidEvent HitEvent;
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private void OnEnable()
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{
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HitEvent.Register(OnHit);
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}
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private void OnDisable()
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{
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HitEvent.Unregister(OnHit);
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}
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private void OnHit()
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{
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StrokeVariable.SetValue(StrokeVariable.Value++);
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}
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}
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}
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11
Assets/GolfControls/StrokeCounter.cs.meta
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11
Assets/GolfControls/StrokeCounter.cs.meta
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fileFormatVersion: 2
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guid: 594dbcb0ac6fee442ac8e47c96781542
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MonoImporter:
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externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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assetBundleName:
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assetBundleVariant:
|
@ -1,42 +1,35 @@
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using System;
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using System.Collections;
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||||
using TMPro;
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using UnityAtoms.BaseAtoms;
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using UnityEngine;
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||||
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||||
namespace GolfControls
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||||
{
|
||||
public class ForceArrow : MonoBehaviour
|
||||
{
|
||||
public GameObject Model;
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||||
public FloatVariable AngleVariable;
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||||
public BoolVariable HideModelVariable;
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||||
public Transform followedBallTransform;
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||||
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||||
public GameObject Model;
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||||
public Vector3 arrowOffset = new Vector3(0, .5f, 0);
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||||
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||||
public float maxBounceSpeed = 0.07f;
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||||
public float bounceTimeSeconds = 0.5f;
|
||||
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||||
public TextMeshProUGUI debugText;
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||||
|
||||
private void Start()
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||||
{
|
||||
StartCoroutine(Bouncing());
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||||
}
|
||||
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||||
private void OnEnable()
|
||||
private void Update()
|
||||
{
|
||||
GolfControl.BallPositionUpdated += UpdatePos;
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||||
GolfControl.ForceDirectionUpdated += UpdateDirection;
|
||||
GolfControl.HitPowerDecided += OnBallHit;
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||||
GolfControl.BallStoppedAtPosition += OnBallStopped;
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||||
UpdatePos(followedBallTransform.position);
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||||
UpdateDirection(AngleVariable.Value);
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||||
Model.SetActive(!HideModelVariable.Value);
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||||
}
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||||
|
||||
private void OnDisable()
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||||
{
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||||
GolfControl.BallPositionUpdated -= UpdatePos;
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||||
GolfControl.ForceDirectionUpdated -= UpdateDirection;
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||||
GolfControl.HitPowerDecided -= OnBallHit;
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||||
GolfControl.BallStoppedAtPosition -= OnBallStopped;
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||||
}
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||||
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||||
private IEnumerator Bouncing()
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||||
{
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||||
Transform child = Model.transform;
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||||
@ -96,33 +89,13 @@ namespace GolfControls
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||||
}
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||||
}
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||||
|
||||
|
||||
}
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||||
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||||
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||||
private void OnBallHit(float _)
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||||
{
|
||||
Model.SetActive(false);
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||||
}
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||||
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||||
private void UpdateDirection(Vector3 direction)
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||||
private void UpdateDirection(float angle)
|
||||
{
|
||||
double angle = getAngle(Vector2.zero, new Vector2(direction.z, direction.x));
|
||||
float trueAngle = (float)angle + 180.0f;
|
||||
Vector3 euler = new Vector3(0, trueAngle, 0);
|
||||
Vector3 euler = new Vector3(0, angle, 0);
|
||||
transform.localRotation = Quaternion.Euler(euler);
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||||
debugText.text = trueAngle + " : "+direction;
|
||||
|
||||
|
||||
double getAngle(Vector2 me, Vector2 target) {
|
||||
return Math.Atan2(target.y - me.y, target.x - me.x) * (180/Math.PI);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBallStopped(Vector3 ballPosition)
|
||||
{
|
||||
UpdatePos(ballPosition);
|
||||
Model.SetActive(true);
|
||||
}
|
||||
|
||||
private void UpdatePos(Vector3 pos)
|
||||
|
@ -1,22 +1,19 @@
|
||||
using System;
|
||||
using UnityAtoms.BaseAtoms;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GolfControls
|
||||
{
|
||||
public class PowerBarDisplay : MonoBehaviour
|
||||
{
|
||||
public FloatVariable powerVariable;
|
||||
|
||||
[SerializeField]private RectTransform maskRect;
|
||||
[SerializeField]private RectTransform fillingRect;
|
||||
|
||||
|
||||
private void OnEnable()
|
||||
private void Update()
|
||||
{
|
||||
GolfControl.PowerPercentUpdated += UpdateDisplay;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
GolfControl.PowerPercentUpdated -= UpdateDisplay;
|
||||
UpdateDisplay(powerVariable.Value);
|
||||
}
|
||||
|
||||
private void UpdateDisplay(float percent)
|
||||
|
@ -1,35 +1,37 @@
|
||||
using System;
|
||||
using TMPro;
|
||||
using UnityAtoms.BaseAtoms;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GolfControls.UI
|
||||
namespace GolfControls
|
||||
{
|
||||
public class StrokeDisplay : MonoBehaviour
|
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{
|
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public TextMeshProUGUI numText;
|
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private void OnEnable()
|
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public IntVariable strokeVariable;
|
||||
|
||||
public BoolVariable InGoalVariable;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
GolfControl.strokeCountUpdated += UpdateText;
|
||||
Goal.GoalHit += OnGoal;
|
||||
}
|
||||
private void OnDisable()
|
||||
{
|
||||
GolfControl.strokeCountUpdated -= UpdateText;
|
||||
Goal.GoalHit -= OnGoal;
|
||||
if (InGoalVariable.Value)
|
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{
|
||||
OnGoal();
|
||||
return;
|
||||
}
|
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UpdateText(strokeVariable.Value);
|
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}
|
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private void UpdateText(int value)
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{
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currentStrokeCount = value;
|
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numText.color = Color.white;
|
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numText.text = value.ToString();
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}
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{
|
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numText.text = "GOAL AT: " + currentStrokeCount;
|
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numText.text = "GOAL AT: " + strokeVariable.Value;
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numText.color = Color.green;
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}
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133
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Normal file
133
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|
||||
"url": "https://registry.npmjs.org"
|
||||
},
|
||||
"com.unity.burst": {
|
||||
"version": "1.8.12",
|
||||
"depth": 1,
|
||||
|
@ -26,11 +26,27 @@ MonoBehaviour:
|
||||
m_IsDefault: 1
|
||||
m_Capabilities: 7
|
||||
m_ConfigSource: 0
|
||||
m_UserSelectedRegistryName:
|
||||
- m_Id: scoped:project:NPM Registry
|
||||
m_Name: NPM Registry
|
||||
m_Url: https://registry.npmjs.org
|
||||
m_Scopes:
|
||||
- com.unity-atoms.unity-atoms-core
|
||||
- com.unity-atoms.unity-atoms-base-atoms
|
||||
- com.unity-atoms.unity-atoms-fsm
|
||||
- com.unity-atoms.unity-atoms-mobile
|
||||
- com.unity-atoms.unity-atoms-mono-hooks
|
||||
- com.unity-atoms.unity-atoms-tags
|
||||
- com.unity-atoms.unity-atoms-scene-mgmt
|
||||
- com.unity-atoms.unity-atoms-ui
|
||||
- com.unity-atoms.unity-atoms-input-system
|
||||
m_IsDefault: 0
|
||||
m_Capabilities: 0
|
||||
m_ConfigSource: 4
|
||||
m_UserSelectedRegistryName: NPM Registry
|
||||
m_UserAddingNewScopedRegistry: 0
|
||||
m_RegistryInfoDraft:
|
||||
m_Modified: 0
|
||||
m_ErrorMessage:
|
||||
m_UserModificationsInstanceId: -858
|
||||
m_OriginalInstanceId: -862
|
||||
m_UserModificationsInstanceId: -838
|
||||
m_OriginalInstanceId: -840
|
||||
m_LoadAssets: 0
|
||||
|
Loading…
Reference in New Issue
Block a user