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mirror of https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git synced 2025-01-22 07:08:51 -05:00

Merge pull request 'Finished product' (#33) from development into main

Reviewed-on: https://udrimavric.com/MAVRIC/UDRIGolf2024/pulls/33
Reviewed-by: Joshua Latham <joshua.latham@udri.udayton.edu>
This commit is contained in:
Joshua Latham 2024-04-29 17:19:09 +00:00
commit f2da18680d
14254 changed files with 2397791 additions and 56 deletions

3
.gitignore vendored
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@ -85,3 +85,6 @@ crashlytics-build.properties
.DS_Store .DS_Store
.vsconfig .vsconfig
# Any log files
*.log

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using System;
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace GolfControls
{
public class AngleCalculator : MonoBehaviour
{
public Vector3Variable directionVariable;
public FloatVariable angleVariable;
public Transform targetTransform;
private void Update()
{
Vector3 myPos = transform.position;
Vector3 targetPos = targetTransform.position;
Vector3 angleVector = Vector3.ProjectOnPlane(myPos - targetPos,Vector3.down);
directionVariable.SetValue(angleVector);
double angle = getAngle(Vector2.zero, new Vector2(angleVector.z, angleVector.x));
float adjustedAngle = (float) angle + 180.0f;
angleVariable.SetValue(adjustedAngle);
double getAngle(Vector2 me, Vector2 target) {
return Math.Atan2(target.y - me.y, target.x - me.x) * (180/Math.PI);
}
}
}
}

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