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UDRIGEEKCup2024/Assets/GolfControls/AngleCalculator.cs

37 lines
967 B
C#

using System;
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace GolfControls
{
public class AngleCalculator : MonoBehaviour
{
public Vector3Variable directionVariable;
public FloatVariable angleVariable;
public Transform targetTransform;
private void Update()
{
Vector3 myPos = transform.position;
Vector3 targetPos = targetTransform.position;
Vector3 angleVector = Vector3.ProjectOnPlane(myPos - targetPos,Vector3.down);
directionVariable.SetValue(angleVector);
double angle = getAngle(Vector2.zero, new Vector2(angleVector.z, angleVector.x));
float adjustedAngle = (float) angle + 180.0f;
angleVariable.SetValue(adjustedAngle);
double getAngle(Vector2 me, Vector2 target) {
return Math.Atan2(target.y - me.y, target.x - me.x) * (180/Math.PI);
}
}
}
}