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UDRIGEEKCup2024/Assets/Scripts/BoostBall.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using Unity.Logging;
using UnityEngine;
namespace MAVRIC.GEEKCup
{
public class BoostBall : MonoBehaviour
{
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public Transform forceDirection;
public float forceScale = 1f;
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private void OnTriggerEnter(Collider other)
{
if (other.gameObject.TryGetComponent(out Rigidbody rigidbody))
{
rigidbody.AddForce(forceDirection.forward.normalized*forceScale, ForceMode.Impulse);
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}
}
}
}