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UDRIGEEKCup2024/Assets/BootBall.cs

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2024-04-19 07:58:54 -04:00
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.Logging;
using UnityEngine;
namespace MAVRIC.GEEKCup
{
public class BoostBall : MonoBehaviour
{
public Transform ForceDirection;
public float ForceScale = 1f;
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.TryGetComponent(out Rigidbody rigidbody))
{
Log.Debug(ForceDirection.forward.normalized*ForceScale);
rigidbody.AddForce(ForceDirection.forward.normalized*ForceScale, ForceMode.Impulse);
}
}
}
}