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Make TriPropertyTree disposable
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@ -6,7 +6,7 @@ using UnityEngine.Profiling;
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namespace TriInspector
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{
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public abstract class TriPropertyTree
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public abstract class TriPropertyTree : IDisposable
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{
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private TriPropertyElement _rootPropertyElement;
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private Rect _cachedOuterRect = new Rect(0, 0, 0, 0);
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