From af37b2afa7fd66572d47975a93979a5eff7ddba8 Mon Sep 17 00:00:00 2001 From: VladV Date: Tue, 26 Sep 2023 11:20:32 +0400 Subject: [PATCH] Make TriPropertyTree disposable --- Editor/TriPropertyTree.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Editor/TriPropertyTree.cs b/Editor/TriPropertyTree.cs index a45a4f9..5763e9c 100644 --- a/Editor/TriPropertyTree.cs +++ b/Editor/TriPropertyTree.cs @@ -6,7 +6,7 @@ using UnityEngine.Profiling; namespace TriInspector { - public abstract class TriPropertyTree + public abstract class TriPropertyTree : IDisposable { private TriPropertyElement _rootPropertyElement; private Rect _cachedOuterRect = new Rect(0, 0, 0, 0);