thedonaldloughry
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d41f170590
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Merge branch 'master' of https://github.com/new-00-0ne/System-Purge
# Conflicts:
# Assets/Resources/Scenes/Level2.unity
# Assets/Sprites/PaperClip/PapeStationary.png.meta
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2016-01-31 01:14:34 -05:00 |
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thedonaldloughry
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573a7650fa
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Fixed characters in levels. - Don
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2016-01-31 01:13:05 -05:00 |
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JohnCodyWheeler
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bba0ce441f
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finished level2
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2016-01-31 01:02:25 -05:00 |
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JohnCodyWheeler
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55d4a0ab13
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Merge branch 'master' of https://github.com/new-00-0ne/System-Purge
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2016-01-31 00:46:13 -05:00 |
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JohnCodyWheeler
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8eb88adddb
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animated paperclip and placed in level2
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2016-01-31 00:46:08 -05:00 |
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thedonaldloughry
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a3cdbfad11
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Merge branch 'master' of https://github.com/new-00-0ne/System-Purge
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2016-01-31 00:43:21 -05:00 |
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thedonaldloughry
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e79e8de926
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NOW YOU HAVE LEVEL LOADING BUT YOU NEED TO BUILD FIRST FUCK IT - DOOOOOOOOOOOOOOOOOOOOON
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2016-01-31 00:42:51 -05:00 |
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JohnCodyWheeler
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e0b8aa449e
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Merge branch 'master' of https://github.com/new-00-0ne/System-Purge
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2016-01-31 00:41:32 -05:00 |
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JohnCodyWheeler
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eebd6ae51d
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fixed a level and reworking animation.
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2016-01-31 00:41:26 -05:00 |
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e60bb80dc4
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Merge branch 'master' of https://github.com/new-00-0ne/System-Purge
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2016-01-31 00:17:34 -05:00 |
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8adb845f00
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Merge branch 'master' of https://github.com/new-00-0ne/System-Purge
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2016-01-31 00:16:59 -05:00 |
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e82cc74090
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commitment the battery health gui thing for Noland. also fixed kill boxes so that they can be given a name.
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2016-01-31 00:16:58 -05:00 |
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2ae09d18eb
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Level3.unity added and old Level3 renamed to Level4 - Caleb
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2016-01-31 00:16:42 -05:00 |
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JohnCodyWheeler
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bf68838c8b
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Fleshed out level 1.
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2016-01-30 23:42:48 -05:00 |
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dakota
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a39d745194
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Merge branch 'master' of https://github.com/new-00-0ne/System-Purge
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2016-01-30 23:13:17 -05:00 |
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dakota
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b765ec3671
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working on the flight ai
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2016-01-30 23:12:26 -05:00 |
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MoMack20
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663319d38b
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Merge branch 'master' of https://github.com/new-00-0ne/System-Purge
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2016-01-30 22:46:08 -05:00 |
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MoMack20
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2db1e474ec
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Sound stuffs bitches
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2016-01-30 22:45:03 -05:00 |
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JohnCodyWheeler
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772f047e0e
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there is a new test-map and working on level1
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2016-01-30 22:41:39 -05:00 |
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2988856d38
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Merge branch 'master' of https://github.com/new-00-0ne/System-Purge
# Conflicts:
# Assets/Resources/Scenes/Level1.unity
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2016-01-30 22:13:20 -05:00 |
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bce257e56a
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Added Level3.unity and Background to Level1.unity
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2016-01-30 22:07:42 -05:00 |
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Valtorix5
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db7b9def30
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Fixed the dialogue, still need a bit more "testing"
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2016-01-30 21:49:16 -05:00 |
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JohnCodyWheeler
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005b59a0c9
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paperclip moving animation.
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2016-01-30 21:42:39 -05:00 |
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2b40247452
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Updated the script and the Platforms with new Sprites
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2016-01-30 20:25:08 -05:00 |
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67b18de11b
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worked on GUI. Simple health bar is temp.
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2016-01-30 20:17:49 -05:00 |
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JohnCodyWheeler
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66a44d1cc4
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made some circuit blocks.
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2016-01-30 20:10:55 -05:00 |
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Valtorix5
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e264e14cbb
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made the main character "better" by implementing the code that i've worked on.
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2016-01-30 19:24:40 -05:00 |
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dakota
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d599262b83
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Merge branch 'master' of https://github.com/new-00-0ne/System-Purge
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2016-01-30 18:43:21 -05:00 |
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dakota
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2aca91c62b
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state machine
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2016-01-30 18:40:34 -05:00 |
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dakota
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2e16acb527
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finish state machine
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2016-01-30 18:01:40 -05:00 |
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JohnCodyWheeler
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23721fcf76
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These blocks are more foundation blocks, with two different color types and two versions of wire color types to switch between.
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2016-01-30 17:16:02 -05:00 |
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d40bd2a8cf
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Prototype of Level2 plus the player now translates with the moving Platforms - Caleb
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2016-01-30 17:12:09 -05:00 |
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JohnCodyWheeler
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a1f46a1c20
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mid Blocks
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2016-01-30 16:45:50 -05:00 |
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JohnCodyWheeler
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b9129ea883
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made some blocks cornerblocks.
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2016-01-30 16:34:06 -05:00 |
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thedonaldloughry
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0b9a54c664
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I am committing that GUI no longer exists. Also, let me know if Assets/Cloud [moving].meta or Assets/Resources/Scripts/AIScripts.meta gives you problems. - Don
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2016-01-30 14:31:52 -05:00 |
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Valtorix5
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ffe7055f3f
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Workable character script that should enable the three abilities. 95% correct.
-Dustin
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2016-01-30 14:22:32 -05:00 |
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740be99d5a
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New Platforms (Glitching and Moving in all sizes) plus the first Level is prototyped out - Caleb
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2016-01-30 14:16:48 -05:00 |
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d44538d879
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Worked on flying ai stuff
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2016-01-30 14:05:46 -05:00 |
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dakota
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3d5d94f897
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finish the state machine for idle and wander
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2016-01-30 13:36:45 -05:00 |
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dakota
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a4f00ff58e
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change
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2016-01-30 11:24:52 -05:00 |
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dakota
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d9b9f7208e
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state machine
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2016-01-30 11:16:38 -05:00 |
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dakota
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ceff1eb851
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Merge branch 'master' of https://github.com/new-00-0ne/System-Purge
# Conflicts:
# Assets/Resources/Scripts.meta
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2016-01-30 11:13:07 -05:00 |
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dakota
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e67007637e
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state is half done
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2016-01-30 06:36:37 -05:00 |
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165b5bb788
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More platform prefabs (now x1, x2, x4, x8, x16)
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2016-01-30 04:54:18 -05:00 |
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JohnCodyWheeler
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9ca6d32884
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floating AI
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2016-01-30 04:28:27 -05:00 |
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6df1338b46
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made flying Ai things. HUZZAH
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2016-01-30 04:04:54 -05:00 |
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17c4fdf5ef
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Early version of Platforms (x1, x2, x4) and sprite changes for all -Caleb
And Don added something to the GameManager.cs
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2016-01-30 02:38:33 -05:00 |
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thedonaldloughry
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ca5dc03c4f
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Committing the scene_object tag. - Don
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2016-01-30 01:34:15 -05:00 |
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thedonaldloughry
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ee8a4335de
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Merge branch 'master' of https://github.com/new-00-0ne/System-Purge
# Conflicts:
# ProjectSettings/TagManager.asset
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2016-01-30 01:17:51 -05:00 |
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thedonaldloughry
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e16a46bd57
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Attempting to commit framework code and character controller. Please work. - Don
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2016-01-30 01:10:45 -05:00 |
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