Updated the script and the Platforms with new Sprites
This commit is contained in:
parent
67b18de11b
commit
2b40247452
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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public class Platform : MonoBehaviour
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{
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public Sprite sprite;
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float scaleFactor = 0.047f;
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//public int addNum;
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//public GameObject prefab;
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//public bool isParent = true;
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@ -18,9 +19,18 @@ public class Platform : MonoBehaviour
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foreach (SpriteRenderer i in GetComponentsInChildren<SpriteRenderer>())
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{
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if (i.tag != "Player")
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{
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i.transform.localScale = new Vector3(scaleFactor, scaleFactor);
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i.sprite = sprite;
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}
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}
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/*foreach (Collider2D i in GetComponentsInChildren<Collider2D>())
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{
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if (i.tag != "Player")
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i.transform.localScale = new Vector3(scaleFactor * 20, scaleFactor * 20);
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}*/
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/*Vector3 curPos = this.transform.position;
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float scaleX = this.transform.lossyScale.x;
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Reference in New Issue
Block a user