1
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Updated the script and the Platforms with new Sprites

This commit is contained in:
new-00-0ne 2016-01-30 20:25:08 -05:00
parent 67b18de11b
commit 2b40247452
29 changed files with 646 additions and 0 deletions

View File

@ -6,6 +6,7 @@ using System.Collections.Generic;
public class Platform : MonoBehaviour
{
public Sprite sprite;
float scaleFactor = 0.047f;
//public int addNum;
//public GameObject prefab;
//public bool isParent = true;
@ -18,9 +19,18 @@ public class Platform : MonoBehaviour
foreach (SpriteRenderer i in GetComponentsInChildren<SpriteRenderer>())
{
if (i.tag != "Player")
{
i.transform.localScale = new Vector3(scaleFactor, scaleFactor);
i.sprite = sprite;
}
}
/*foreach (Collider2D i in GetComponentsInChildren<Collider2D>())
{
if (i.tag != "Player")
i.transform.localScale = new Vector3(scaleFactor * 20, scaleFactor * 20);
}*/
/*Vector3 curPos = this.transform.position;
float scaleX = this.transform.lossyScale.x;

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