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System-Purge/Assets
2016-01-31 01:02:25 -05:00
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Cloud [moving] finish the state machine for idle and wander 2016-01-30 13:36:45 -05:00
Dusty Char NOW YOU HAVE LEVEL LOADING BUT YOU NEED TO BUILD FIRST FUCK IT - DOOOOOOOOOOOOOOOOOOOOON 2016-01-31 00:42:51 -05:00
GUI commitment the battery health gui thing for Noland. also fixed kill boxes so that they can be given a name. 2016-01-31 00:16:58 -05:00
Resources finished level2 2016-01-31 01:02:25 -05:00
Sounds Sound stuffs bitches 2016-01-30 22:45:03 -05:00
Sprites animated paperclip and placed in level2 2016-01-31 00:46:08 -05:00
AITestMap.unity commitment the battery health gui thing for Noland. also fixed kill boxes so that they can be given a name. 2016-01-31 00:16:58 -05:00
AITestMap.unity.meta finished basic wander with the cube. may need to edit once we have actual sprites.. 2016-01-29 23:36:26 -05:00
Cloud [moving].meta state machine 2016-01-30 18:40:34 -05:00
Dusty Char.meta finished basic wander with the cube. may need to edit once we have actual sprites.. 2016-01-29 23:36:26 -05:00
GUI.meta Added Level3.unity and Background to Level1.unity 2016-01-30 22:07:42 -05:00
Resources.meta Committing project structure - Don 2016-01-29 21:10:37 -05:00
Sounds.meta Sound stuffs bitches 2016-01-30 22:45:03 -05:00
Sprites.meta Started on basic AI -Cory 2016-01-29 22:22:29 -05:00