JohnCodyWheeler
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66a44d1cc4
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made some circuit blocks.
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2016-01-30 20:10:55 -05:00 |
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Valtorix5
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e264e14cbb
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made the main character "better" by implementing the code that i've worked on.
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2016-01-30 19:24:40 -05:00 |
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dakota
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d599262b83
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Merge branch 'master' of https://github.com/new-00-0ne/System-Purge
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2016-01-30 18:43:21 -05:00 |
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dakota
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2aca91c62b
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state machine
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2016-01-30 18:40:34 -05:00 |
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dakota
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2e16acb527
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finish state machine
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2016-01-30 18:01:40 -05:00 |
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JohnCodyWheeler
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23721fcf76
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These blocks are more foundation blocks, with two different color types and two versions of wire color types to switch between.
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2016-01-30 17:16:02 -05:00 |
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d40bd2a8cf
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Prototype of Level2 plus the player now translates with the moving Platforms - Caleb
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2016-01-30 17:12:09 -05:00 |
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JohnCodyWheeler
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a1f46a1c20
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mid Blocks
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2016-01-30 16:45:50 -05:00 |
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JohnCodyWheeler
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b9129ea883
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made some blocks cornerblocks.
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2016-01-30 16:34:06 -05:00 |
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thedonaldloughry
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0b9a54c664
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I am committing that GUI no longer exists. Also, let me know if Assets/Cloud [moving].meta or Assets/Resources/Scripts/AIScripts.meta gives you problems. - Don
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2016-01-30 14:31:52 -05:00 |
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b6010f60fa
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Deleted Dustin's second project - Caleb
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2016-01-30 14:25:56 -05:00 |
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Valtorix5
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ffe7055f3f
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Workable character script that should enable the three abilities. 95% correct.
-Dustin
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2016-01-30 14:22:32 -05:00 |
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740be99d5a
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New Platforms (Glitching and Moving in all sizes) plus the first Level is prototyped out - Caleb
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2016-01-30 14:16:48 -05:00 |
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d44538d879
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Worked on flying ai stuff
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2016-01-30 14:05:46 -05:00 |
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dakota
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3d5d94f897
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finish the state machine for idle and wander
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2016-01-30 13:36:45 -05:00 |
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dakota
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9956b9286d
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add state machine
Signed-off-by: dakota <gamer55001@hotmail.com>
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2016-01-30 11:29:21 -05:00 |
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dakota
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a4f00ff58e
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change
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2016-01-30 11:24:52 -05:00 |
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dakota
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d9b9f7208e
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state machine
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2016-01-30 11:16:38 -05:00 |
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dakota
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ceff1eb851
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Merge branch 'master' of https://github.com/new-00-0ne/System-Purge
# Conflicts:
# Assets/Resources/Scripts.meta
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2016-01-30 11:13:07 -05:00 |
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dakota
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e67007637e
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state is half done
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2016-01-30 06:36:37 -05:00 |
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165b5bb788
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More platform prefabs (now x1, x2, x4, x8, x16)
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2016-01-30 04:54:18 -05:00 |
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JohnCodyWheeler
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9ca6d32884
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floating AI
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2016-01-30 04:28:27 -05:00 |
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6df1338b46
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made flying Ai things. HUZZAH
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2016-01-30 04:04:54 -05:00 |
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17c4fdf5ef
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Early version of Platforms (x1, x2, x4) and sprite changes for all -Caleb
And Don added something to the GameManager.cs
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2016-01-30 02:38:33 -05:00 |
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thedonaldloughry
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ca5dc03c4f
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Committing the scene_object tag. - Don
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2016-01-30 01:34:15 -05:00 |
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thedonaldloughry
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ee8a4335de
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Merge branch 'master' of https://github.com/new-00-0ne/System-Purge
# Conflicts:
# ProjectSettings/TagManager.asset
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2016-01-30 01:17:51 -05:00 |
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thedonaldloughry
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e16a46bd57
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Attempting to commit framework code and character controller. Please work. - Don
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2016-01-30 01:10:45 -05:00 |
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a96bffe72a
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finished basic wander with the cube. may need to edit once we have actual sprites..
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2016-01-29 23:36:26 -05:00 |
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10f20dd615
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Started on basic AI -Cory
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2016-01-29 22:22:29 -05:00 |
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thedonaldloughry
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66b8c265a1
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Trying a second commit. - Don
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2016-01-29 21:44:30 -05:00 |
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303640821e
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Reorganized Dustin's Test Character
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2016-01-29 21:36:05 -05:00 |
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Valtorix5
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b19765765e
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did simple character movement and raycasting
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2016-01-29 21:24:05 -05:00 |
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thedonaldloughry
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578eadd3ee
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Committing project structure - Don
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2016-01-29 21:10:37 -05:00 |
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80033dcfef
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Deleted some .meta files
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2016-01-29 19:39:47 -05:00 |
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cb1f696b5c
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Deleted Standard Assets
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2016-01-29 19:35:54 -05:00 |
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11e62c3bbe
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First commit
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2016-01-29 19:17:12 -05:00 |
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new-00-0ne
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7728897660
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Initial commit
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2016-01-29 18:25:00 -05:00 |
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