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9
Assets/Editor.meta
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Assets/Editor.meta
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fileFormatVersion: 2
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guid: 314b434c1ad50ed4f8d93722bcd144bf
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||||
folderAsset: yes
|
||||
timeCreated: 1454109778
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||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
6
Assets/Editor/CrossPlatformInput.meta
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6
Assets/Editor/CrossPlatformInput.meta
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fileFormatVersion: 2
|
||||
guid: 41e4f29e5dee9ec48a2538955ef1de71
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
146
Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
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146
Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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namespace UnityStandardAssets.CrossPlatformInput.Inspector
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{
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[InitializeOnLoad]
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public class CrossPlatformInitialize
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{
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// Custom compiler defines:
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//
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// CROSS_PLATFORM_INPUT : denotes that cross platform input package exists, so that other packages can use their CrossPlatformInput functions.
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// EDITOR_MOBILE_INPUT : denotes that mobile input should be used in editor, if a mobile build target is selected. (i.e. using Unity Remote app).
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// MOBILE_INPUT : denotes that mobile input should be used right now!
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static CrossPlatformInitialize()
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{
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var defines = GetDefinesList(buildTargetGroups[0]);
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if (!defines.Contains("CROSS_PLATFORM_INPUT"))
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{
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SetEnabled("CROSS_PLATFORM_INPUT", true, false);
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SetEnabled("MOBILE_INPUT", true, true);
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}
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}
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[MenuItem("Mobile Input/Enable")]
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private static void Enable()
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{
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SetEnabled("MOBILE_INPUT", true, true);
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switch (EditorUserBuildSettings.activeBuildTarget)
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{
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case BuildTarget.Android:
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case BuildTarget.iOS:
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case BuildTarget.WP8Player:
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case BuildTarget.BlackBerry:
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case BuildTarget.PSM:
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case BuildTarget.Tizen:
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case BuildTarget.WSAPlayer:
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EditorUtility.DisplayDialog("Mobile Input",
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"You have enabled Mobile Input. You'll need to use the Unity Remote app on a connected device to control your game in the Editor.",
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"OK");
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break;
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default:
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EditorUtility.DisplayDialog("Mobile Input",
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"You have enabled Mobile Input, but you have a non-mobile build target selected in your build settings. The mobile control rigs won't be active or visible on-screen until you switch the build target to a mobile platform.",
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"OK");
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break;
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}
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}
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[MenuItem("Mobile Input/Enable", true)]
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private static bool EnableValidate()
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{
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var defines = GetDefinesList(mobileBuildTargetGroups[0]);
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return !defines.Contains("MOBILE_INPUT");
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}
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[MenuItem("Mobile Input/Disable")]
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private static void Disable()
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{
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SetEnabled("MOBILE_INPUT", false, true);
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switch (EditorUserBuildSettings.activeBuildTarget)
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{
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case BuildTarget.Android:
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case BuildTarget.iOS:
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case BuildTarget.WP8Player:
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case BuildTarget.BlackBerry:
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EditorUtility.DisplayDialog("Mobile Input",
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"You have disabled Mobile Input. Mobile control rigs won't be visible, and the Cross Platform Input functions will always return standalone controls.",
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"OK");
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break;
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}
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}
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[MenuItem("Mobile Input/Disable", true)]
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private static bool DisableValidate()
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{
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var defines = GetDefinesList(mobileBuildTargetGroups[0]);
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return defines.Contains("MOBILE_INPUT");
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}
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private static BuildTargetGroup[] buildTargetGroups = new BuildTargetGroup[]
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{
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BuildTargetGroup.Standalone,
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BuildTargetGroup.WebPlayer,
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BuildTargetGroup.Android,
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BuildTargetGroup.iOS,
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BuildTargetGroup.WP8,
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BuildTargetGroup.BlackBerry
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};
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private static BuildTargetGroup[] mobileBuildTargetGroups = new BuildTargetGroup[]
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{
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BuildTargetGroup.Android,
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BuildTargetGroup.iOS,
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BuildTargetGroup.WP8,
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BuildTargetGroup.BlackBerry,
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BuildTargetGroup.PSM,
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BuildTargetGroup.Tizen,
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BuildTargetGroup.WSA
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};
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private static void SetEnabled(string defineName, bool enable, bool mobile)
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{
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//Debug.Log("setting "+defineName+" to "+enable);
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foreach (var group in mobile ? mobileBuildTargetGroups : buildTargetGroups)
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{
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var defines = GetDefinesList(group);
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if (enable)
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{
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if (defines.Contains(defineName))
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{
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return;
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}
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defines.Add(defineName);
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}
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else
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{
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if (!defines.Contains(defineName))
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{
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return;
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}
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while (defines.Contains(defineName))
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{
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defines.Remove(defineName);
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}
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}
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string definesString = string.Join(";", defines.ToArray());
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PlayerSettings.SetScriptingDefineSymbolsForGroup(group, definesString);
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}
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}
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private static List<string> GetDefinesList(BuildTargetGroup group)
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{
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return new List<string>(PlayerSettings.GetScriptingDefineSymbolsForGroup(group).Split(';'));
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}
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}
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}
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@ -0,0 +1,9 @@
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fileFormatVersion: 2
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||||
guid: db7667203062c644ea1877077e30ebd6
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||||
MonoImporter:
|
||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
6
Assets/Editor/ImageEffects.meta
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6
Assets/Editor/ImageEffects.meta
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||||
fileFormatVersion: 2
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||||
guid: 225198e07aaae3547a6d1f6e7177555f
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||||
folderAsset: yes
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||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
75
Assets/Editor/ImageEffects/AntialiasingEditor.cs
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75
Assets/Editor/ImageEffects/AntialiasingEditor.cs
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@ -0,0 +1,75 @@
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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[CustomEditor(typeof (Antialiasing))]
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public class AntialiasingEditor : Editor
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{
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private SerializedObject serObj;
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private SerializedProperty mode;
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private SerializedProperty showGeneratedNormals;
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private SerializedProperty offsetScale;
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private SerializedProperty blurRadius;
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private SerializedProperty dlaaSharp;
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private SerializedProperty edgeThresholdMin;
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private SerializedProperty edgeThreshold;
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private SerializedProperty edgeSharpness;
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private void OnEnable()
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{
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serObj = new SerializedObject(target);
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mode = serObj.FindProperty("mode");
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showGeneratedNormals = serObj.FindProperty("showGeneratedNormals");
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offsetScale = serObj.FindProperty("offsetScale");
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blurRadius = serObj.FindProperty("blurRadius");
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dlaaSharp = serObj.FindProperty("dlaaSharp");
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edgeThresholdMin = serObj.FindProperty("edgeThresholdMin");
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edgeThreshold = serObj.FindProperty("edgeThreshold");
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edgeSharpness = serObj.FindProperty("edgeSharpness");
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}
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public override void OnInspectorGUI()
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{
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serObj.Update();
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GUILayout.Label("Luminance based fullscreen antialiasing", EditorStyles.miniBoldLabel);
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EditorGUILayout.PropertyField(mode, new GUIContent("Technique"));
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Material mat = (target as Antialiasing).CurrentAAMaterial();
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if (null == mat && (target as Antialiasing).enabled)
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{
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EditorGUILayout.HelpBox("This AA technique is currently not supported. Choose a different technique or disable the effect and use MSAA instead.", MessageType.Warning);
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}
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if (mode.enumValueIndex == (int) AAMode.NFAA)
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{
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EditorGUILayout.PropertyField(offsetScale, new GUIContent("Edge Detect Ofs"));
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EditorGUILayout.PropertyField(blurRadius, new GUIContent("Blur Radius"));
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EditorGUILayout.PropertyField(showGeneratedNormals, new GUIContent("Show Normals"));
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}
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else if (mode.enumValueIndex == (int) AAMode.DLAA)
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{
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EditorGUILayout.PropertyField(dlaaSharp, new GUIContent("Sharp"));
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}
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else if (mode.enumValueIndex == (int) AAMode.FXAA3Console)
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{
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EditorGUILayout.PropertyField(edgeThresholdMin, new GUIContent("Edge Min Threshhold"));
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EditorGUILayout.PropertyField(edgeThreshold, new GUIContent("Edge Threshhold"));
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EditorGUILayout.PropertyField(edgeSharpness, new GUIContent("Edge Sharpness"));
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}
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serObj.ApplyModifiedProperties();
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}
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}
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}
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9
Assets/Editor/ImageEffects/AntialiasingEditor.cs.meta
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9
Assets/Editor/ImageEffects/AntialiasingEditor.cs.meta
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@ -0,0 +1,9 @@
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||||
fileFormatVersion: 2
|
||||
guid: ba15fa37442517749a3c4640a4ad4054
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||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
157
Assets/Editor/ImageEffects/BloomAndFlaresEditor.cs
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157
Assets/Editor/ImageEffects/BloomAndFlaresEditor.cs
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||||
using System;
|
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using UnityEditor;
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using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.ImageEffects
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||||
{
|
||||
[CustomEditor (typeof(BloomAndFlares))]
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||||
class BloomAndFlaresEditor : Editor
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||||
{
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||||
SerializedProperty tweakMode;
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SerializedProperty screenBlendMode;
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||||
SerializedObject serObj;
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||||
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SerializedProperty hdr;
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||||
SerializedProperty sepBlurSpread;
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||||
SerializedProperty useSrcAlphaAsMask;
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||||
|
||||
SerializedProperty bloomIntensity;
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||||
SerializedProperty bloomthreshold;
|
||||
SerializedProperty bloomBlurIterations;
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||||
|
||||
SerializedProperty lensflares;
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||||
|
||||
SerializedProperty hollywoodFlareBlurIterations;
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||||
|
||||
SerializedProperty lensflareMode;
|
||||
SerializedProperty hollyStretchWidth;
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||||
SerializedProperty lensflareIntensity;
|
||||
SerializedProperty lensflarethreshold;
|
||||
SerializedProperty flareColorA;
|
||||
SerializedProperty flareColorB;
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||||
SerializedProperty flareColorC;
|
||||
SerializedProperty flareColorD;
|
||||
|
||||
SerializedProperty lensFlareVignetteMask;
|
||||
|
||||
void OnEnable () {
|
||||
serObj = new SerializedObject (target);
|
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screenBlendMode = serObj.FindProperty("screenBlendMode");
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hdr = serObj.FindProperty("hdr");
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||||
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sepBlurSpread = serObj.FindProperty("sepBlurSpread");
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useSrcAlphaAsMask = serObj.FindProperty("useSrcAlphaAsMask");
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bloomIntensity = serObj.FindProperty("bloomIntensity");
|
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bloomthreshold = serObj.FindProperty("bloomThreshold");
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bloomBlurIterations = serObj.FindProperty("bloomBlurIterations");
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||||
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lensflares = serObj.FindProperty("lensflares");
|
||||
|
||||
lensflareMode = serObj.FindProperty("lensflareMode");
|
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hollywoodFlareBlurIterations = serObj.FindProperty("hollywoodFlareBlurIterations");
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||||
hollyStretchWidth = serObj.FindProperty("hollyStretchWidth");
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||||
lensflareIntensity = serObj.FindProperty("lensflareIntensity");
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lensflarethreshold = serObj.FindProperty("lensflareThreshold");
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||||
flareColorA = serObj.FindProperty("flareColorA");
|
||||
flareColorB = serObj.FindProperty("flareColorB");
|
||||
flareColorC = serObj.FindProperty("flareColorC");
|
||||
flareColorD = serObj.FindProperty("flareColorD");
|
||||
lensFlareVignetteMask = serObj.FindProperty("lensFlareVignetteMask");
|
||||
|
||||
tweakMode = serObj.FindProperty("tweakMode");
|
||||
}
|
||||
|
||||
|
||||
public override void OnInspectorGUI () {
|
||||
serObj.Update();
|
||||
|
||||
GUILayout.Label("HDR " + (hdr.enumValueIndex == 0 ? "auto detected, " : (hdr.enumValueIndex == 1 ? "forced on, " : "disabled, ")) + (useSrcAlphaAsMask.floatValue < 0.1f ? " ignoring alpha channel glow information" : " using alpha channel glow information"), EditorStyles.miniBoldLabel);
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||||
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EditorGUILayout.PropertyField (tweakMode, new GUIContent("Tweak mode"));
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EditorGUILayout.PropertyField (screenBlendMode, new GUIContent("Blend mode"));
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EditorGUILayout.PropertyField (hdr, new GUIContent("HDR"));
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// display info text when screen blend mode cannot be used
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Camera cam = (target as BloomAndFlares).GetComponent<Camera>();
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if (cam != null) {
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if (screenBlendMode.enumValueIndex==0 && ((cam.hdr && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
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EditorGUILayout.HelpBox("Screen blend is not supported in HDR. Using 'Add' instead.", MessageType.Info);
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}
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}
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|
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if (1 == tweakMode.intValue)
|
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EditorGUILayout.PropertyField (lensflares, new GUIContent("Cast lens flares"));
|
||||
|
||||
EditorGUILayout.Separator ();
|
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EditorGUILayout.PropertyField (bloomIntensity, new GUIContent("Intensity"));
|
||||
bloomthreshold.floatValue = EditorGUILayout.Slider ("threshold", bloomthreshold.floatValue, -0.05f, 4.0f);
|
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bloomBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", bloomBlurIterations.intValue, 1, 4);
|
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sepBlurSpread.floatValue = EditorGUILayout.Slider ("Blur spread", sepBlurSpread.floatValue, 0.1f, 10.0f);
|
||||
|
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if (1 == tweakMode.intValue)
|
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useSrcAlphaAsMask.floatValue = EditorGUILayout.Slider (new GUIContent("Use alpha mask", "Make alpha channel define glowiness"), useSrcAlphaAsMask.floatValue, 0.0f, 1.0f);
|
||||
else
|
||||
useSrcAlphaAsMask.floatValue = 0.0f;
|
||||
|
||||
if (1 == tweakMode.intValue) {
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
if (lensflares.boolValue) {
|
||||
|
||||
// further lens flare tweakings
|
||||
if (0 != tweakMode.intValue)
|
||||
EditorGUILayout.PropertyField (lensflareMode, new GUIContent("Lens flare mode"));
|
||||
else
|
||||
lensflareMode.enumValueIndex = 0;
|
||||
|
||||
EditorGUILayout.PropertyField(lensFlareVignetteMask, new GUIContent("Lens flare mask", "This mask is needed to prevent lens flare artifacts"));
|
||||
|
||||
EditorGUILayout.PropertyField (lensflareIntensity, new GUIContent("Local intensity"));
|
||||
lensflarethreshold.floatValue = EditorGUILayout.Slider ("Local threshold", lensflarethreshold.floatValue, 0.0f, 1.0f);
|
||||
|
||||
if (lensflareMode.intValue == 0) {
|
||||
// ghosting
|
||||
EditorGUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.PropertyField (flareColorA, new GUIContent("1st Color"));
|
||||
EditorGUILayout.PropertyField (flareColorB, new GUIContent("2nd Color"));
|
||||
EditorGUILayout.EndHorizontal ();
|
||||
|
||||
EditorGUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.PropertyField (flareColorC, new GUIContent("3rd Color"));
|
||||
EditorGUILayout.PropertyField (flareColorD, new GUIContent("4th Color"));
|
||||
EditorGUILayout.EndHorizontal ();
|
||||
}
|
||||
else if (lensflareMode.intValue == 1) {
|
||||
// hollywood
|
||||
EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent("Stretch width"));
|
||||
hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", hollywoodFlareBlurIterations.intValue, 1, 4);
|
||||
|
||||
EditorGUILayout.PropertyField (flareColorA, new GUIContent("Tint Color"));
|
||||
}
|
||||
else if (lensflareMode.intValue == 2) {
|
||||
// both
|
||||
EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent("Stretch width"));
|
||||
hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", hollywoodFlareBlurIterations.intValue, 1, 4);
|
||||
|
||||
EditorGUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.PropertyField (flareColorA, new GUIContent("1st Color"));
|
||||
EditorGUILayout.PropertyField (flareColorB, new GUIContent("2nd Color"));
|
||||
EditorGUILayout.EndHorizontal ();
|
||||
|
||||
EditorGUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.PropertyField (flareColorC, new GUIContent("3rd Color"));
|
||||
EditorGUILayout.PropertyField (flareColorD, new GUIContent("4th Color"));
|
||||
EditorGUILayout.EndHorizontal ();
|
||||
}
|
||||
}
|
||||
} else
|
||||
lensflares.boolValue = false; // disable lens flares in simple tweak mode
|
||||
|
||||
serObj.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
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9
Assets/Editor/ImageEffects/BloomAndFlaresEditor.cs.meta
Normal file
9
Assets/Editor/ImageEffects/BloomAndFlaresEditor.cs.meta
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fileFormatVersion: 2
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||||
guid: 4deca87cb459d1642ac8f734856ca84e
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||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
162
Assets/Editor/ImageEffects/BloomEditor.cs
Normal file
162
Assets/Editor/ImageEffects/BloomEditor.cs
Normal file
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|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.ImageEffects
|
||||
{
|
||||
[CustomEditor (typeof(Bloom))]
|
||||
class BloomEditor : Editor
|
||||
{
|
||||
SerializedProperty tweakMode;
|
||||
SerializedProperty screenBlendMode;
|
||||
|
||||
SerializedObject serObj;
|
||||
|
||||
SerializedProperty hdr;
|
||||
SerializedProperty quality;
|
||||
SerializedProperty sepBlurSpread;
|
||||
|
||||
SerializedProperty bloomIntensity;
|
||||
SerializedProperty bloomThresholdColor;
|
||||
SerializedProperty bloomThreshold;
|
||||
SerializedProperty bloomBlurIterations;
|
||||
|
||||
SerializedProperty hollywoodFlareBlurIterations;
|
||||
|
||||
SerializedProperty lensflareMode;
|
||||
SerializedProperty hollyStretchWidth;
|
||||
SerializedProperty lensflareIntensity;
|
||||
SerializedProperty flareRotation;
|
||||
SerializedProperty lensFlareSaturation;
|
||||
SerializedProperty lensflareThreshold;
|
||||
SerializedProperty flareColorA;
|
||||
SerializedProperty flareColorB;
|
||||
SerializedProperty flareColorC;
|
||||
SerializedProperty flareColorD;
|
||||
|
||||
SerializedProperty lensFlareVignetteMask;
|
||||
|
||||
void OnEnable () {
|
||||
serObj = new SerializedObject (target);
|
||||
|
||||
screenBlendMode = serObj.FindProperty("screenBlendMode");
|
||||
hdr = serObj.FindProperty("hdr");
|
||||
quality = serObj.FindProperty("quality");
|
||||
|
||||
sepBlurSpread = serObj.FindProperty("sepBlurSpread");
|
||||
|
||||
bloomIntensity = serObj.FindProperty("bloomIntensity");
|
||||
bloomThreshold = serObj.FindProperty("bloomThreshold");
|
||||
bloomThresholdColor = serObj.FindProperty("bloomThresholdColor");
|
||||
bloomBlurIterations = serObj.FindProperty("bloomBlurIterations");
|
||||
|
||||
lensflareMode = serObj.FindProperty("lensflareMode");
|
||||
hollywoodFlareBlurIterations = serObj.FindProperty("hollywoodFlareBlurIterations");
|
||||
hollyStretchWidth = serObj.FindProperty("hollyStretchWidth");
|
||||
lensflareIntensity = serObj.FindProperty("lensflareIntensity");
|
||||
lensflareThreshold = serObj.FindProperty("lensflareThreshold");
|
||||
lensFlareSaturation = serObj.FindProperty("lensFlareSaturation");
|
||||
flareRotation = serObj.FindProperty("flareRotation");
|
||||
flareColorA = serObj.FindProperty("flareColorA");
|
||||
flareColorB = serObj.FindProperty("flareColorB");
|
||||
flareColorC = serObj.FindProperty("flareColorC");
|
||||
flareColorD = serObj.FindProperty("flareColorD");
|
||||
lensFlareVignetteMask = serObj.FindProperty("lensFlareVignetteMask");
|
||||
|
||||
tweakMode = serObj.FindProperty("tweakMode");
|
||||
}
|
||||
|
||||
|
||||
public override void OnInspectorGUI () {
|
||||
serObj.Update();
|
||||
|
||||
EditorGUILayout.LabelField("Glow and Lens Flares for bright screen pixels", EditorStyles.miniLabel);
|
||||
|
||||
EditorGUILayout.PropertyField (quality, new GUIContent("Quality", "High quality preserves high frequencies with bigger blurs and uses a better blending and down-/upsampling"));
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
EditorGUILayout.PropertyField (tweakMode, new GUIContent("Mode"));
|
||||
EditorGUILayout.PropertyField (screenBlendMode, new GUIContent("Blend"));
|
||||
EditorGUILayout.PropertyField (hdr, new GUIContent("HDR"));
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
// display info text when screen blend mode cannot be used
|
||||
Camera cam = (target as Bloom).GetComponent<Camera>();
|
||||
if (cam != null) {
|
||||
if (screenBlendMode.enumValueIndex==0 && ((cam.hdr && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
|
||||
EditorGUILayout.HelpBox("Screen blend is not supported in HDR. Using 'Add' instead.", MessageType.Info);
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.PropertyField (bloomIntensity, new GUIContent("Intensity"));
|
||||
bloomThreshold.floatValue = EditorGUILayout.Slider ("Threshold", bloomThreshold.floatValue, -0.05f, 4.0f);
|
||||
if (1 == tweakMode.intValue) {
|
||||
EditorGUILayout.PropertyField(bloomThresholdColor, new GUIContent(" RGB Threshold"));
|
||||
}
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
bloomBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur Iterations", bloomBlurIterations.intValue, 1, 4);
|
||||
sepBlurSpread.floatValue = EditorGUILayout.Slider (" Sample Distance", sepBlurSpread.floatValue, 0.1f, 10.0f);
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
if (1 == tweakMode.intValue) {
|
||||
// further lens flare tweakings
|
||||
if (0 != tweakMode.intValue)
|
||||
EditorGUILayout.PropertyField (lensflareMode, new GUIContent("Lens Flares"));
|
||||
else
|
||||
lensflareMode.enumValueIndex = 0;
|
||||
|
||||
EditorGUILayout.PropertyField (lensflareIntensity, new GUIContent(" Local Intensity", "0 disables lens flares entirely (optimization)"));
|
||||
lensflareThreshold.floatValue = EditorGUILayout.Slider ("Threshold", lensflareThreshold.floatValue, 0.0f, 4.0f);
|
||||
|
||||
if (Mathf.Abs(lensflareIntensity.floatValue) > Mathf.Epsilon) {
|
||||
if (lensflareMode.intValue == 0) {
|
||||
// ghosting
|
||||
EditorGUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.PropertyField (flareColorA, new GUIContent(" 1st Color"));
|
||||
EditorGUILayout.PropertyField (flareColorB, new GUIContent(" 2nd Color"));
|
||||
EditorGUILayout.EndHorizontal ();
|
||||
|
||||
EditorGUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.PropertyField (flareColorC, new GUIContent(" 3rd Color"));
|
||||
EditorGUILayout.PropertyField (flareColorD, new GUIContent(" 4th Color"));
|
||||
EditorGUILayout.EndHorizontal ();
|
||||
}
|
||||
else if (lensflareMode.intValue == 1) {
|
||||
// hollywood
|
||||
EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent(" Stretch width"));
|
||||
EditorGUILayout.PropertyField (flareRotation, new GUIContent( " Rotation"));
|
||||
hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider (" Blur Iterations", hollywoodFlareBlurIterations.intValue, 1, 4);
|
||||
|
||||
EditorGUILayout.PropertyField (lensFlareSaturation, new GUIContent(" Saturation"));
|
||||
EditorGUILayout.PropertyField (flareColorA, new GUIContent(" Tint Color"));
|
||||
}
|
||||
else if (lensflareMode.intValue == 2) {
|
||||
// both
|
||||
EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent(" Stretch width"));
|
||||
hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider (" Blur Iterations", hollywoodFlareBlurIterations.intValue, 1, 4);
|
||||
|
||||
EditorGUILayout.PropertyField (lensFlareSaturation, new GUIContent(" Saturation"));
|
||||
|
||||
EditorGUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.PropertyField (flareColorA, new GUIContent(" 1st Color"));
|
||||
EditorGUILayout.PropertyField (flareColorB, new GUIContent(" 2nd Color"));
|
||||
EditorGUILayout.EndHorizontal ();
|
||||
|
||||
EditorGUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.PropertyField (flareColorC, new GUIContent(" 3rd Color"));
|
||||
EditorGUILayout.PropertyField (flareColorD, new GUIContent(" 4th Color"));
|
||||
EditorGUILayout.EndHorizontal ();
|
||||
}
|
||||
|
||||
EditorGUILayout.PropertyField(lensFlareVignetteMask, new GUIContent(" Mask", "This mask is needed to prevent lens flare artifacts"));
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
serObj.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
9
Assets/Editor/ImageEffects/BloomEditor.cs.meta
Normal file
9
Assets/Editor/ImageEffects/BloomEditor.cs.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 43fcc28c40e404d4eabfc88b1dbda7b5
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
99
Assets/Editor/ImageEffects/CameraMotionBlurEditor.cs
Normal file
99
Assets/Editor/ImageEffects/CameraMotionBlurEditor.cs
Normal file
@ -0,0 +1,99 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.ImageEffects
|
||||
{
|
||||
[CustomEditor (typeof(CameraMotionBlur))]
|
||||
class CameraMotionBlurEditor : Editor
|
||||
{
|
||||
SerializedObject serObj;
|
||||
|
||||
SerializedProperty filterType;
|
||||
SerializedProperty preview;
|
||||
SerializedProperty previewScale;
|
||||
SerializedProperty movementScale;
|
||||
SerializedProperty jitter;
|
||||
SerializedProperty rotationScale;
|
||||
SerializedProperty maxVelocity;
|
||||
SerializedProperty minVelocity;
|
||||
SerializedProperty velocityScale;
|
||||
SerializedProperty velocityDownsample;
|
||||
SerializedProperty noiseTexture;
|
||||
SerializedProperty showVelocity;
|
||||
SerializedProperty showVelocityScale;
|
||||
SerializedProperty excludeLayers;
|
||||
|
||||
void OnEnable () {
|
||||
serObj = new SerializedObject (target);
|
||||
|
||||
filterType = serObj.FindProperty ("filterType");
|
||||
|
||||
preview = serObj.FindProperty ("preview");
|
||||
previewScale = serObj.FindProperty ("previewScale");
|
||||
|
||||
movementScale = serObj.FindProperty ("movementScale");
|
||||
rotationScale = serObj.FindProperty ("rotationScale");
|
||||
|
||||
maxVelocity = serObj.FindProperty ("maxVelocity");
|
||||
minVelocity = serObj.FindProperty ("minVelocity");
|
||||
|
||||
jitter = serObj.FindProperty ("jitter");
|
||||
|
||||
excludeLayers = serObj.FindProperty ("excludeLayers");
|
||||
|
||||
velocityScale = serObj.FindProperty ("velocityScale");
|
||||
velocityDownsample = serObj.FindProperty ("velocityDownsample");
|
||||
|
||||
noiseTexture = serObj.FindProperty ("noiseTexture");
|
||||
}
|
||||
|
||||
|
||||
public override void OnInspectorGUI () {
|
||||
serObj.Update ();
|
||||
|
||||
EditorGUILayout.LabelField("Simulates camera based motion blur", EditorStyles.miniLabel);
|
||||
|
||||
EditorGUILayout.PropertyField (filterType, new GUIContent("Technique"));
|
||||
if (filterType.enumValueIndex == 3 && !(target as CameraMotionBlur).Dx11Support()) {
|
||||
EditorGUILayout.HelpBox("DX11 mode not supported (need shader model 5)", MessageType.Info);
|
||||
}
|
||||
EditorGUILayout.PropertyField (velocityScale, new GUIContent(" Velocity Scale"));
|
||||
if (filterType.enumValueIndex >= 2) {
|
||||
EditorGUILayout.LabelField(" Tile size used during reconstruction filter:", EditorStyles.miniLabel);
|
||||
EditorGUILayout.Slider(maxVelocity, 2.0f, 10.0f, new GUIContent(" Velocity Max"));
|
||||
}
|
||||
else
|
||||
EditorGUILayout.Slider (maxVelocity, 2.0f, 10.0f, new GUIContent(" Velocity Max"));
|
||||
EditorGUILayout.Slider(minVelocity, 0.0f, 10.0f, new GUIContent(" Velocity Min"));
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
EditorGUILayout.LabelField("Technique Specific");
|
||||
|
||||
if (filterType.enumValueIndex == 0) {
|
||||
// portal style motion blur
|
||||
EditorGUILayout.PropertyField (rotationScale, new GUIContent(" Camera Rotation"));
|
||||
EditorGUILayout.PropertyField (movementScale, new GUIContent(" Camera Movement"));
|
||||
}
|
||||
else {
|
||||
// "plausible" blur or cheap, local blur
|
||||
EditorGUILayout.PropertyField (excludeLayers, new GUIContent(" Exclude Layers"));
|
||||
EditorGUILayout.PropertyField (velocityDownsample, new GUIContent(" Velocity Downsample"));
|
||||
velocityDownsample.intValue = velocityDownsample.intValue < 1 ? 1 : velocityDownsample.intValue;
|
||||
if (filterType.enumValueIndex >= 2) { // only display jitter for reconstruction
|
||||
EditorGUILayout.PropertyField (noiseTexture, new GUIContent(" Sample Jitter"));
|
||||
EditorGUILayout.Slider (jitter, 0.0f, 10.0f, new GUIContent(" Jitter Strength"));
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
EditorGUILayout.PropertyField (preview, new GUIContent("Preview"));
|
||||
if (preview.boolValue)
|
||||
EditorGUILayout.PropertyField (previewScale, new GUIContent(""));
|
||||
|
||||
serObj.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 80cbbe1c107bf5e43a96347d3dfc2658
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
124
Assets/Editor/ImageEffects/ColorCorrectionCurvesEditor.cs
Normal file
124
Assets/Editor/ImageEffects/ColorCorrectionCurvesEditor.cs
Normal file
@ -0,0 +1,124 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.ImageEffects
|
||||
{
|
||||
[CustomEditor (typeof(ColorCorrectionCurves))]
|
||||
class ColorCorrectionCurvesEditor : Editor {
|
||||
SerializedObject serObj;
|
||||
|
||||
SerializedProperty mode;
|
||||
|
||||
SerializedProperty redChannel;
|
||||
SerializedProperty greenChannel;
|
||||
SerializedProperty blueChannel;
|
||||
|
||||
SerializedProperty useDepthCorrection;
|
||||
|
||||
SerializedProperty depthRedChannel;
|
||||
SerializedProperty depthGreenChannel;
|
||||
SerializedProperty depthBlueChannel;
|
||||
|
||||
SerializedProperty zCurveChannel;
|
||||
|
||||
SerializedProperty saturation;
|
||||
|
||||
SerializedProperty selectiveCc;
|
||||
SerializedProperty selectiveFromColor;
|
||||
SerializedProperty selectiveToColor;
|
||||
|
||||
private bool applyCurveChanges = false;
|
||||
|
||||
void OnEnable () {
|
||||
serObj = new SerializedObject (target);
|
||||
|
||||
mode = serObj.FindProperty ("mode");
|
||||
|
||||
saturation = serObj.FindProperty ("saturation");
|
||||
|
||||
redChannel = serObj.FindProperty ("redChannel");
|
||||
greenChannel = serObj.FindProperty ("greenChannel");
|
||||
blueChannel = serObj.FindProperty ("blueChannel");
|
||||
|
||||
useDepthCorrection = serObj.FindProperty ("useDepthCorrection");
|
||||
|
||||
zCurveChannel = serObj.FindProperty ("zCurve");
|
||||
|
||||
depthRedChannel = serObj.FindProperty ("depthRedChannel");
|
||||
depthGreenChannel = serObj.FindProperty ("depthGreenChannel");
|
||||
depthBlueChannel = serObj.FindProperty ("depthBlueChannel");
|
||||
|
||||
serObj.ApplyModifiedProperties ();
|
||||
|
||||
selectiveCc = serObj.FindProperty ("selectiveCc");
|
||||
selectiveFromColor = serObj.FindProperty ("selectiveFromColor");
|
||||
selectiveToColor = serObj.FindProperty ("selectiveToColor");
|
||||
}
|
||||
|
||||
void CurveGui ( string name, SerializedProperty animationCurve, Color color) {
|
||||
// @NOTE: EditorGUILayout.CurveField is buggy and flickers, using PropertyField for now
|
||||
//animationCurve.animationCurveValue = EditorGUILayout.CurveField (GUIContent (name), animationCurve.animationCurveValue, color, Rect (0.0f,0.0f,1.0f,1.0f));
|
||||
EditorGUILayout.PropertyField (animationCurve, new GUIContent (name));
|
||||
if (GUI.changed)
|
||||
applyCurveChanges = true;
|
||||
}
|
||||
|
||||
void BeginCurves () {
|
||||
applyCurveChanges = false;
|
||||
}
|
||||
|
||||
void ApplyCurves () {
|
||||
if (applyCurveChanges) {
|
||||
serObj.ApplyModifiedProperties ();
|
||||
(serObj.targetObject as ColorCorrectionCurves).gameObject.SendMessage ("UpdateTextures");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public override void OnInspectorGUI () {
|
||||
serObj.Update ();
|
||||
|
||||
GUILayout.Label ("Use curves to tweak RGB channel colors", EditorStyles.miniBoldLabel);
|
||||
|
||||
saturation.floatValue = EditorGUILayout.Slider( "Saturation", saturation.floatValue, 0.0f, 5.0f);
|
||||
|
||||
EditorGUILayout.PropertyField (mode, new GUIContent ("Mode"));
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
BeginCurves ();
|
||||
|
||||
CurveGui (" Red", redChannel, Color.red);
|
||||
CurveGui (" Green", greenChannel, Color.green);
|
||||
CurveGui (" Blue", blueChannel, Color.blue);
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
if (mode.intValue > 0)
|
||||
useDepthCorrection.boolValue = true;
|
||||
else
|
||||
useDepthCorrection.boolValue = false;
|
||||
|
||||
if (useDepthCorrection.boolValue) {
|
||||
CurveGui (" Red (depth)", depthRedChannel, Color.red);
|
||||
CurveGui (" Green (depth)", depthGreenChannel, Color.green);
|
||||
CurveGui (" Blue (depth)", depthBlueChannel, Color.blue);
|
||||
EditorGUILayout.Separator ();
|
||||
CurveGui (" Blend Curve", zCurveChannel, Color.grey);
|
||||
}
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
EditorGUILayout.PropertyField (selectiveCc, new GUIContent ("Selective"));
|
||||
if (selectiveCc.boolValue) {
|
||||
EditorGUILayout.PropertyField (selectiveFromColor, new GUIContent (" Key"));
|
||||
EditorGUILayout.PropertyField (selectiveToColor, new GUIContent (" Target"));
|
||||
}
|
||||
|
||||
|
||||
ApplyCurves ();
|
||||
|
||||
if (!applyCurveChanges)
|
||||
serObj.ApplyModifiedProperties ();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a4a9489f73e4f0344ab3fc97bdf5170b
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
90
Assets/Editor/ImageEffects/ColorCorrectionLookupEditor.cs
Normal file
90
Assets/Editor/ImageEffects/ColorCorrectionLookupEditor.cs
Normal file
@ -0,0 +1,90 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.ImageEffects
|
||||
{
|
||||
[CustomEditor (typeof(ColorCorrectionLookup))]
|
||||
class ColorCorrectionLookupEditor : Editor
|
||||
{
|
||||
SerializedObject serObj;
|
||||
|
||||
void OnEnable () {
|
||||
serObj = new SerializedObject (target);
|
||||
}
|
||||
|
||||
private Texture2D tempClutTex2D;
|
||||
|
||||
|
||||
public override void OnInspectorGUI () {
|
||||
serObj.Update ();
|
||||
|
||||
EditorGUILayout.LabelField("Converts textures into color lookup volumes (for grading)", EditorStyles.miniLabel);
|
||||
|
||||
//EditorGUILayout.LabelField("Change Lookup Texture (LUT):");
|
||||
//EditorGUILayout.BeginHorizontal ();
|
||||
//Rect r = GUILayoutUtility.GetAspectRect(1.0ff);
|
||||
|
||||
Rect r; Texture2D t;
|
||||
|
||||
//EditorGUILayout.Space();
|
||||
tempClutTex2D = EditorGUILayout.ObjectField (" Based on", tempClutTex2D, typeof(Texture2D), false) as Texture2D;
|
||||
if (tempClutTex2D == null) {
|
||||
t = AssetDatabase.LoadMainAssetAtPath(((ColorCorrectionLookup)target).basedOnTempTex) as Texture2D;
|
||||
if (t) tempClutTex2D = t;
|
||||
}
|
||||
|
||||
Texture2D tex = tempClutTex2D;
|
||||
|
||||
if (tex && (target as ColorCorrectionLookup).basedOnTempTex != AssetDatabase.GetAssetPath(tex))
|
||||
{
|
||||
EditorGUILayout.Separator();
|
||||
if (!(target as ColorCorrectionLookup).ValidDimensions(tex))
|
||||
{
|
||||
EditorGUILayout.HelpBox ("Invalid texture dimensions!\nPick another texture or adjust dimension to e.g. 256x16.", MessageType.Warning);
|
||||
}
|
||||
else if (GUILayout.Button ("Convert and Apply"))
|
||||
{
|
||||
string path = AssetDatabase.GetAssetPath (tex);
|
||||
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
|
||||
bool doImport = textureImporter.isReadable == false;
|
||||
if (textureImporter.mipmapEnabled == true) {
|
||||
doImport = true;
|
||||
}
|
||||
if (textureImporter.textureFormat != TextureImporterFormat.AutomaticTruecolor) {
|
||||
doImport = true;
|
||||
}
|
||||
|
||||
if (doImport)
|
||||
{
|
||||
textureImporter.isReadable = true;
|
||||
textureImporter.mipmapEnabled = false;
|
||||
textureImporter.textureFormat = TextureImporterFormat.AutomaticTruecolor;
|
||||
AssetDatabase.ImportAsset (path, ImportAssetOptions.ForceUpdate);
|
||||
//tex = AssetDatabase.LoadMainAssetAtPath(path);
|
||||
}
|
||||
|
||||
(target as ColorCorrectionLookup).Convert(tex, path);
|
||||
}
|
||||
}
|
||||
|
||||
if ((target as ColorCorrectionLookup).basedOnTempTex != "")
|
||||
{
|
||||
EditorGUILayout.HelpBox("Using " + (target as ColorCorrectionLookup).basedOnTempTex, MessageType.Info);
|
||||
t = AssetDatabase.LoadMainAssetAtPath(((ColorCorrectionLookup)target).basedOnTempTex) as Texture2D;
|
||||
if (t) {
|
||||
r = GUILayoutUtility.GetLastRect();
|
||||
r = GUILayoutUtility.GetRect(r.width, 20);
|
||||
r.x += r.width * 0.05f/2.0f;
|
||||
r.width *= 0.95f;
|
||||
GUI.DrawTexture (r, t);
|
||||
GUILayoutUtility.GetRect(r.width, 4);
|
||||
}
|
||||
}
|
||||
|
||||
//EditorGUILayout.EndHorizontal ();
|
||||
|
||||
serObj.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 66c17be95fbf398439ea09f8892a8b43
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
60
Assets/Editor/ImageEffects/CreaseShadingEditor.cs
Normal file
60
Assets/Editor/ImageEffects/CreaseShadingEditor.cs
Normal file
@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEditor.AnimatedValues;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.ImageEffects
|
||||
{
|
||||
[CustomEditor(typeof(CreaseShading))]
|
||||
class CreaseShadingEditor : Editor {
|
||||
SerializedObject serObj;
|
||||
|
||||
SerializedProperty m_intensity;
|
||||
SerializedProperty m_softness;
|
||||
SerializedProperty m_spread;
|
||||
|
||||
AnimBool m_showSoftnessWarning = new AnimBool();
|
||||
AnimBool m_showSpreadWarning = new AnimBool();
|
||||
|
||||
private bool softnessWarningValue { get { return m_softness.intValue > 4; } }
|
||||
private bool spreadWarningValue { get { return m_spread.floatValue > 4; } }
|
||||
|
||||
void OnEnable () {
|
||||
serObj = new SerializedObject (target);
|
||||
|
||||
m_intensity = serObj.FindProperty("intensity");
|
||||
m_softness = serObj.FindProperty("softness");
|
||||
m_spread = serObj.FindProperty("spread");
|
||||
|
||||
m_showSoftnessWarning.valueChanged.AddListener(Repaint);
|
||||
m_showSpreadWarning.valueChanged.AddListener(Repaint);
|
||||
|
||||
m_showSoftnessWarning.value = softnessWarningValue;
|
||||
m_showSpreadWarning.value = spreadWarningValue;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI () {
|
||||
serObj.Update ();
|
||||
|
||||
EditorGUILayout.Slider(m_intensity, -5.0f, 5.0f, new GUIContent("Intensity"));
|
||||
|
||||
EditorGUILayout.IntSlider(m_softness, 0, 15, new GUIContent("Softness"));
|
||||
m_showSoftnessWarning.target = softnessWarningValue;
|
||||
if (EditorGUILayout.BeginFadeGroup(m_showSoftnessWarning.faded))
|
||||
{
|
||||
EditorGUILayout.HelpBox("High Softness value might reduce performance.", MessageType.Warning, false);
|
||||
}
|
||||
EditorGUILayout.EndFadeGroup();
|
||||
|
||||
EditorGUILayout.Slider(m_spread, 0.0f, 50.0f, new GUIContent("Spread"));
|
||||
m_showSpreadWarning.target = spreadWarningValue;
|
||||
if (EditorGUILayout.BeginFadeGroup(m_showSpreadWarning.faded))
|
||||
{
|
||||
EditorGUILayout.HelpBox("High Spread value might introduce visual artifacts.", MessageType.Warning, false);
|
||||
}
|
||||
EditorGUILayout.EndFadeGroup();
|
||||
|
||||
serObj.ApplyModifiedProperties ();
|
||||
}
|
||||
}
|
||||
}
|
12
Assets/Editor/ImageEffects/CreaseShadingEditor.cs.meta
Normal file
12
Assets/Editor/ImageEffects/CreaseShadingEditor.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6788af605d2f1244789565913bb4e7f6
|
||||
timeCreated: 1434032656
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
149
Assets/Editor/ImageEffects/DepthOfFieldDeprecatedEditor.cs
Normal file
149
Assets/Editor/ImageEffects/DepthOfFieldDeprecatedEditor.cs
Normal file
@ -0,0 +1,149 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.ImageEffects
|
||||
{
|
||||
[CustomEditor (typeof(DepthOfFieldDeprecated))]
|
||||
class DepthOfFieldDeprecatedEditor : Editor
|
||||
{
|
||||
SerializedObject serObj;
|
||||
|
||||
SerializedProperty simpleTweakMode;
|
||||
|
||||
SerializedProperty focalPoint;
|
||||
SerializedProperty smoothness;
|
||||
|
||||
SerializedProperty focalSize;
|
||||
|
||||
SerializedProperty focalZDistance;
|
||||
SerializedProperty focalStartCurve;
|
||||
SerializedProperty focalEndCurve;
|
||||
|
||||
SerializedProperty visualizeCoc;
|
||||
|
||||
SerializedProperty resolution;
|
||||
SerializedProperty quality;
|
||||
|
||||
SerializedProperty objectFocus;
|
||||
|
||||
SerializedProperty bokeh;
|
||||
SerializedProperty bokehScale;
|
||||
SerializedProperty bokehIntensity;
|
||||
SerializedProperty bokehThresholdLuminance;
|
||||
SerializedProperty bokehThresholdContrast;
|
||||
SerializedProperty bokehDownsample;
|
||||
SerializedProperty bokehTexture;
|
||||
SerializedProperty bokehDestination;
|
||||
|
||||
SerializedProperty bluriness;
|
||||
SerializedProperty maxBlurSpread;
|
||||
SerializedProperty foregroundBlurExtrude;
|
||||
|
||||
void OnEnable () {
|
||||
serObj = new SerializedObject (target);
|
||||
|
||||
simpleTweakMode = serObj.FindProperty ("simpleTweakMode");
|
||||
|
||||
// simple tweak mode
|
||||
focalPoint = serObj.FindProperty ("focalPoint");
|
||||
smoothness = serObj.FindProperty ("smoothness");
|
||||
|
||||
// complex tweak mode
|
||||
focalZDistance = serObj.FindProperty ("focalZDistance");
|
||||
focalStartCurve = serObj.FindProperty ("focalZStartCurve");
|
||||
focalEndCurve = serObj.FindProperty ("focalZEndCurve");
|
||||
focalSize = serObj.FindProperty ("focalSize");
|
||||
|
||||
visualizeCoc = serObj.FindProperty ("visualize");
|
||||
|
||||
objectFocus = serObj.FindProperty ("objectFocus");
|
||||
|
||||
resolution = serObj.FindProperty ("resolution");
|
||||
quality = serObj.FindProperty ("quality");
|
||||
bokehThresholdContrast = serObj.FindProperty ("bokehThresholdContrast");
|
||||
bokehThresholdLuminance = serObj.FindProperty ("bokehThresholdLuminance");
|
||||
|
||||
bokeh = serObj.FindProperty ("bokeh");
|
||||
bokehScale = serObj.FindProperty ("bokehScale");
|
||||
bokehIntensity = serObj.FindProperty ("bokehIntensity");
|
||||
bokehDownsample = serObj.FindProperty ("bokehDownsample");
|
||||
bokehTexture = serObj.FindProperty ("bokehTexture");
|
||||
bokehDestination = serObj.FindProperty ("bokehDestination");
|
||||
|
||||
bluriness = serObj.FindProperty ("bluriness");
|
||||
maxBlurSpread = serObj.FindProperty ("maxBlurSpread");
|
||||
foregroundBlurExtrude = serObj.FindProperty ("foregroundBlurExtrude");
|
||||
}
|
||||
|
||||
|
||||
public override void OnInspectorGUI () {
|
||||
serObj.Update ();
|
||||
|
||||
GameObject go = (target as DepthOfFieldDeprecated).gameObject;
|
||||
|
||||
if (!go)
|
||||
return;
|
||||
|
||||
if (!go.GetComponent<Camera>())
|
||||
return;
|
||||
|
||||
if (simpleTweakMode.boolValue)
|
||||
GUILayout.Label ("Current: "+go.GetComponent<Camera>().name+", near "+go.GetComponent<Camera>().nearClipPlane+", far: "+go.GetComponent<Camera>().farClipPlane+", focal: "+focalPoint.floatValue, EditorStyles.miniBoldLabel);
|
||||
else
|
||||
GUILayout.Label ("Current: "+go.GetComponent<Camera>().name+", near "+go.GetComponent<Camera>().nearClipPlane+", far: "+go.GetComponent<Camera>().farClipPlane+", focal: "+focalZDistance.floatValue, EditorStyles.miniBoldLabel);
|
||||
|
||||
EditorGUILayout.PropertyField (resolution, new GUIContent("Resolution"));
|
||||
EditorGUILayout.PropertyField (quality, new GUIContent("Quality"));
|
||||
|
||||
EditorGUILayout.PropertyField (simpleTweakMode, new GUIContent("Simple tweak"));
|
||||
EditorGUILayout.PropertyField (visualizeCoc, new GUIContent("Visualize focus"));
|
||||
EditorGUILayout.PropertyField (bokeh, new GUIContent("Enable bokeh"));
|
||||
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
GUILayout.Label ("Focal Settings", EditorStyles.boldLabel);
|
||||
|
||||
if (simpleTweakMode.boolValue) {
|
||||
focalPoint.floatValue = EditorGUILayout.Slider ("Focal distance", focalPoint.floatValue, go.GetComponent<Camera>().nearClipPlane, go.GetComponent<Camera>().farClipPlane);
|
||||
EditorGUILayout.PropertyField (objectFocus, new GUIContent("Transform"));
|
||||
EditorGUILayout.PropertyField (smoothness, new GUIContent("Smoothness"));
|
||||
focalSize.floatValue = EditorGUILayout.Slider ("Focal size", focalSize.floatValue, 0.0f, (go.GetComponent<Camera>().farClipPlane - go.GetComponent<Camera>().nearClipPlane));
|
||||
}
|
||||
else {
|
||||
focalZDistance.floatValue = EditorGUILayout.Slider ("Distance", focalZDistance.floatValue, go.GetComponent<Camera>().nearClipPlane, go.GetComponent<Camera>().farClipPlane);
|
||||
EditorGUILayout.PropertyField (objectFocus, new GUIContent("Transform"));
|
||||
focalSize.floatValue = EditorGUILayout.Slider ("Size", focalSize.floatValue, 0.0f, (go.GetComponent<Camera>().farClipPlane - go.GetComponent<Camera>().nearClipPlane));
|
||||
focalStartCurve.floatValue = EditorGUILayout.Slider ("Start curve", focalStartCurve.floatValue, 0.05f, 20.0f);
|
||||
focalEndCurve.floatValue = EditorGUILayout.Slider ("End curve", focalEndCurve.floatValue, 0.05f, 20.0f);
|
||||
}
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
GUILayout.Label ("Blur (Fore- and Background)", EditorStyles.boldLabel);
|
||||
EditorGUILayout.PropertyField (bluriness, new GUIContent("Blurriness"));
|
||||
EditorGUILayout.PropertyField (maxBlurSpread, new GUIContent("Blur spread"));
|
||||
|
||||
if (quality.enumValueIndex > 0) {
|
||||
EditorGUILayout.PropertyField (foregroundBlurExtrude, new GUIContent("Foreground size"));
|
||||
}
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
if (bokeh.boolValue) {
|
||||
EditorGUILayout.Separator ();
|
||||
GUILayout.Label ("Bokeh Settings", EditorStyles.boldLabel);
|
||||
EditorGUILayout.PropertyField (bokehDestination, new GUIContent("Destination"));
|
||||
bokehIntensity.floatValue = EditorGUILayout.Slider ("Intensity", bokehIntensity.floatValue, 0.0f, 1.0f);
|
||||
bokehThresholdLuminance.floatValue = EditorGUILayout.Slider ("Min luminance", bokehThresholdLuminance.floatValue, 0.0f, 0.99f);
|
||||
bokehThresholdContrast.floatValue = EditorGUILayout.Slider ("Min contrast", bokehThresholdContrast.floatValue, 0.0f, 0.25f);
|
||||
bokehDownsample.intValue = EditorGUILayout.IntSlider ("Downsample", bokehDownsample.intValue, 1, 3);
|
||||
bokehScale.floatValue = EditorGUILayout.Slider ("Size scale", bokehScale.floatValue, 0.0f, 20.0f);
|
||||
EditorGUILayout.PropertyField (bokehTexture , new GUIContent("Texture mask"));
|
||||
}
|
||||
|
||||
serObj.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 943c59645eb905144a0990b57e13a6f9
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
161
Assets/Editor/ImageEffects/DepthOfFieldEditor.cs
Normal file
161
Assets/Editor/ImageEffects/DepthOfFieldEditor.cs
Normal file
@ -0,0 +1,161 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEditor.AnimatedValues;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.ImageEffects
|
||||
{
|
||||
[CustomEditor(typeof(DepthOfField))]
|
||||
class DepthOfFieldEditor : Editor
|
||||
{
|
||||
SerializedObject serObj;
|
||||
|
||||
SerializedProperty visualizeFocus;
|
||||
SerializedProperty focalLength;
|
||||
SerializedProperty focalSize;
|
||||
SerializedProperty aperture;
|
||||
SerializedProperty focalTransform;
|
||||
SerializedProperty maxBlurSize;
|
||||
SerializedProperty highResolution;
|
||||
|
||||
SerializedProperty blurType;
|
||||
SerializedProperty blurSampleCount;
|
||||
|
||||
SerializedProperty nearBlur;
|
||||
SerializedProperty foregroundOverlap;
|
||||
|
||||
SerializedProperty dx11BokehThreshold;
|
||||
SerializedProperty dx11SpawnHeuristic;
|
||||
SerializedProperty dx11BokehTexture;
|
||||
SerializedProperty dx11BokehScale;
|
||||
SerializedProperty dx11BokehIntensity;
|
||||
|
||||
AnimBool showFocalDistance = new AnimBool();
|
||||
AnimBool showDiscBlurSettings = new AnimBool();
|
||||
AnimBool showDX11BlurSettings = new AnimBool();
|
||||
AnimBool showNearBlurOverlapSize = new AnimBool();
|
||||
|
||||
bool useFocalDistance { get { return focalTransform.objectReferenceValue == null; } }
|
||||
bool useDiscBlur { get { return blurType.enumValueIndex < 1; } }
|
||||
bool useDX11Blur { get { return blurType.enumValueIndex > 0; } }
|
||||
bool useNearBlur { get { return nearBlur.boolValue; } }
|
||||
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
serObj = new SerializedObject(target);
|
||||
|
||||
visualizeFocus = serObj.FindProperty("visualizeFocus");
|
||||
|
||||
focalLength = serObj.FindProperty("focalLength");
|
||||
focalSize = serObj.FindProperty("focalSize");
|
||||
aperture = serObj.FindProperty("aperture");
|
||||
focalTransform = serObj.FindProperty("focalTransform");
|
||||
maxBlurSize = serObj.FindProperty("maxBlurSize");
|
||||
highResolution = serObj.FindProperty("highResolution");
|
||||
|
||||
blurType = serObj.FindProperty("blurType");
|
||||
blurSampleCount = serObj.FindProperty("blurSampleCount");
|
||||
|
||||
nearBlur = serObj.FindProperty("nearBlur");
|
||||
foregroundOverlap = serObj.FindProperty("foregroundOverlap");
|
||||
|
||||
dx11BokehThreshold = serObj.FindProperty("dx11BokehThreshold");
|
||||
dx11SpawnHeuristic = serObj.FindProperty("dx11SpawnHeuristic");
|
||||
dx11BokehTexture = serObj.FindProperty("dx11BokehTexture");
|
||||
dx11BokehScale = serObj.FindProperty("dx11BokehScale");
|
||||
dx11BokehIntensity = serObj.FindProperty("dx11BokehIntensity");
|
||||
|
||||
InitializedAnimBools();
|
||||
}
|
||||
|
||||
void InitializedAnimBools()
|
||||
{
|
||||
showFocalDistance.valueChanged.AddListener(Repaint);
|
||||
showFocalDistance.value = useFocalDistance;
|
||||
|
||||
showDiscBlurSettings.valueChanged.AddListener(Repaint);
|
||||
showDiscBlurSettings.value = useDiscBlur;
|
||||
|
||||
showDX11BlurSettings.valueChanged.AddListener(Repaint);
|
||||
showDX11BlurSettings.value = useDX11Blur;
|
||||
|
||||
showNearBlurOverlapSize.valueChanged.AddListener(Repaint);
|
||||
showNearBlurOverlapSize.value = useNearBlur;
|
||||
}
|
||||
|
||||
|
||||
void UpdateAnimBoolTargets()
|
||||
{
|
||||
showFocalDistance.target = useFocalDistance;
|
||||
showDiscBlurSettings.target = useDiscBlur;
|
||||
showDX11BlurSettings.target = useDX11Blur;
|
||||
showNearBlurOverlapSize.target = useNearBlur;
|
||||
}
|
||||
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serObj.Update();
|
||||
|
||||
UpdateAnimBoolTargets();
|
||||
|
||||
EditorGUILayout.LabelField("Simulates camera lens defocus", EditorStyles.miniLabel);
|
||||
|
||||
GUILayout.Label("Focal Settings");
|
||||
EditorGUILayout.PropertyField(visualizeFocus, new GUIContent(" Visualize"));
|
||||
EditorGUILayout.PropertyField(focalTransform, new GUIContent(" Focus on Transform"));
|
||||
|
||||
if (EditorGUILayout.BeginFadeGroup(showFocalDistance.faded))
|
||||
{
|
||||
EditorGUILayout.PropertyField(focalLength, new GUIContent(" Focal Distance"));
|
||||
}
|
||||
EditorGUILayout.EndFadeGroup();
|
||||
|
||||
EditorGUILayout.Slider(focalSize, 0.0f, 2.0f, new GUIContent(" Focal Size"));
|
||||
EditorGUILayout.Slider(aperture, 0.0f, 1.0f, new GUIContent(" Aperture"));
|
||||
|
||||
EditorGUILayout.Separator();
|
||||
|
||||
EditorGUILayout.PropertyField(blurType, new GUIContent("Defocus Type"));
|
||||
|
||||
if (!(target as DepthOfField).Dx11Support() && blurType.enumValueIndex > 0)
|
||||
{
|
||||
EditorGUILayout.HelpBox("DX11 mode not supported (need shader model 5)", MessageType.Info);
|
||||
}
|
||||
|
||||
if (EditorGUILayout.BeginFadeGroup(showDiscBlurSettings.faded))
|
||||
{
|
||||
EditorGUILayout.PropertyField(blurSampleCount, new GUIContent(" Sample Count"));
|
||||
}
|
||||
EditorGUILayout.EndFadeGroup();
|
||||
|
||||
EditorGUILayout.Slider(maxBlurSize, 0.1f, 2.0f, new GUIContent(" Max Blur Distance"));
|
||||
EditorGUILayout.PropertyField(highResolution, new GUIContent(" High Resolution"));
|
||||
|
||||
EditorGUILayout.Separator();
|
||||
|
||||
EditorGUILayout.PropertyField(nearBlur, new GUIContent("Near Blur"));
|
||||
if (EditorGUILayout.BeginFadeGroup(showNearBlurOverlapSize.faded))
|
||||
{
|
||||
EditorGUILayout.Slider(foregroundOverlap, 0.1f, 2.0f, new GUIContent(" Overlap Size"));
|
||||
}
|
||||
EditorGUILayout.EndFadeGroup();
|
||||
|
||||
EditorGUILayout.Separator();
|
||||
|
||||
if (EditorGUILayout.BeginFadeGroup(showDX11BlurSettings.faded))
|
||||
{
|
||||
GUILayout.Label("DX11 Bokeh Settings");
|
||||
EditorGUILayout.PropertyField(dx11BokehTexture, new GUIContent(" Bokeh Texture"));
|
||||
EditorGUILayout.Slider(dx11BokehScale, 0.0f, 50.0f, new GUIContent(" Bokeh Scale"));
|
||||
EditorGUILayout.Slider(dx11BokehIntensity, 0.0f, 100.0f, new GUIContent(" Bokeh Intensity"));
|
||||
EditorGUILayout.Slider(dx11BokehThreshold, 0.0f, 1.0f, new GUIContent(" Min Luminance"));
|
||||
EditorGUILayout.Slider(dx11SpawnHeuristic, 0.01f, 1.0f, new GUIContent(" Spawn Heuristic"));
|
||||
}
|
||||
EditorGUILayout.EndFadeGroup();
|
||||
|
||||
serObj.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
9
Assets/Editor/ImageEffects/DepthOfFieldEditor.cs.meta
Normal file
9
Assets/Editor/ImageEffects/DepthOfFieldEditor.cs.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 427fdf36119bab44a9131abd19b90f57
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
72
Assets/Editor/ImageEffects/EdgeDetectionEditor.cs
Normal file
72
Assets/Editor/ImageEffects/EdgeDetectionEditor.cs
Normal file
@ -0,0 +1,72 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.ImageEffects
|
||||
{
|
||||
[CustomEditor (typeof(EdgeDetection))]
|
||||
class EdgeDetectionEditor : Editor
|
||||
{
|
||||
SerializedObject serObj;
|
||||
|
||||
SerializedProperty mode;
|
||||
SerializedProperty sensitivityDepth;
|
||||
SerializedProperty sensitivityNormals;
|
||||
|
||||
SerializedProperty lumThreshold;
|
||||
|
||||
SerializedProperty edgesOnly;
|
||||
SerializedProperty edgesOnlyBgColor;
|
||||
|
||||
SerializedProperty edgeExp;
|
||||
SerializedProperty sampleDist;
|
||||
|
||||
|
||||
void OnEnable () {
|
||||
serObj = new SerializedObject (target);
|
||||
|
||||
mode = serObj.FindProperty("mode");
|
||||
|
||||
sensitivityDepth = serObj.FindProperty("sensitivityDepth");
|
||||
sensitivityNormals = serObj.FindProperty("sensitivityNormals");
|
||||
|
||||
lumThreshold = serObj.FindProperty("lumThreshold");
|
||||
|
||||
edgesOnly = serObj.FindProperty("edgesOnly");
|
||||
edgesOnlyBgColor = serObj.FindProperty("edgesOnlyBgColor");
|
||||
|
||||
edgeExp = serObj.FindProperty("edgeExp");
|
||||
sampleDist = serObj.FindProperty("sampleDist");
|
||||
}
|
||||
|
||||
|
||||
public override void OnInspectorGUI () {
|
||||
serObj.Update ();
|
||||
|
||||
GUILayout.Label("Detects spatial differences and converts into black outlines", EditorStyles.miniBoldLabel);
|
||||
EditorGUILayout.PropertyField (mode, new GUIContent("Mode"));
|
||||
|
||||
if (mode.intValue < 2) {
|
||||
EditorGUILayout.PropertyField (sensitivityDepth, new GUIContent(" Depth Sensitivity"));
|
||||
EditorGUILayout.PropertyField (sensitivityNormals, new GUIContent(" Normals Sensitivity"));
|
||||
}
|
||||
else if (mode.intValue < 4) {
|
||||
EditorGUILayout.PropertyField (edgeExp, new GUIContent(" Edge Exponent"));
|
||||
}
|
||||
else {
|
||||
// lum based mode
|
||||
EditorGUILayout.PropertyField (lumThreshold, new GUIContent(" Luminance Threshold"));
|
||||
}
|
||||
|
||||
EditorGUILayout.PropertyField (sampleDist, new GUIContent(" Sample Distance"));
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
GUILayout.Label ("Background Options");
|
||||
edgesOnly.floatValue = EditorGUILayout.Slider (" Edges only", edgesOnly.floatValue, 0.0f, 1.0f);
|
||||
EditorGUILayout.PropertyField (edgesOnlyBgColor, new GUIContent (" Color"));
|
||||
|
||||
serObj.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
9
Assets/Editor/ImageEffects/EdgeDetectionEditor.cs.meta
Normal file
9
Assets/Editor/ImageEffects/EdgeDetectionEditor.cs.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b5f1618d14cd80f4da910f00b04af37f
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
111
Assets/Editor/ImageEffects/NoiseAndGrainEditor.cs
Normal file
111
Assets/Editor/ImageEffects/NoiseAndGrainEditor.cs
Normal file
@ -0,0 +1,111 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.ImageEffects
|
||||
{
|
||||
[CustomEditor (typeof( NoiseAndGrain))]
|
||||
class NoiseAndGrainEditor : Editor
|
||||
{
|
||||
SerializedObject serObj;
|
||||
|
||||
SerializedProperty intensityMultiplier;
|
||||
SerializedProperty generalIntensity;
|
||||
SerializedProperty blackIntensity;
|
||||
SerializedProperty whiteIntensity;
|
||||
SerializedProperty midGrey;
|
||||
|
||||
SerializedProperty dx11Grain;
|
||||
SerializedProperty softness;
|
||||
SerializedProperty monochrome;
|
||||
|
||||
SerializedProperty intensities;
|
||||
SerializedProperty tiling;
|
||||
SerializedProperty monochromeTiling;
|
||||
|
||||
SerializedProperty noiseTexture;
|
||||
SerializedProperty filterMode;
|
||||
|
||||
void OnEnable () {
|
||||
serObj = new SerializedObject (target);
|
||||
|
||||
intensityMultiplier = serObj.FindProperty("intensityMultiplier");
|
||||
generalIntensity = serObj.FindProperty("generalIntensity");
|
||||
blackIntensity = serObj.FindProperty("blackIntensity");
|
||||
whiteIntensity = serObj.FindProperty("whiteIntensity");
|
||||
midGrey = serObj.FindProperty("midGrey");
|
||||
|
||||
dx11Grain = serObj.FindProperty("dx11Grain");
|
||||
softness = serObj.FindProperty("softness");
|
||||
monochrome = serObj.FindProperty("monochrome");
|
||||
|
||||
intensities = serObj.FindProperty("intensities");
|
||||
tiling = serObj.FindProperty("tiling");
|
||||
monochromeTiling = serObj.FindProperty("monochromeTiling");
|
||||
|
||||
noiseTexture = serObj.FindProperty("noiseTexture");
|
||||
filterMode = serObj.FindProperty("filterMode");
|
||||
}
|
||||
|
||||
|
||||
public override void OnInspectorGUI () {
|
||||
serObj.Update();
|
||||
|
||||
EditorGUILayout.LabelField("Overlays animated noise patterns", EditorStyles.miniLabel);
|
||||
|
||||
EditorGUILayout.PropertyField(dx11Grain, new GUIContent("DirectX 11 Grain"));
|
||||
|
||||
if (dx11Grain.boolValue && !(target as NoiseAndGrain).Dx11Support()) {
|
||||
EditorGUILayout.HelpBox("DX11 mode not supported (need DX11 GPU and enable DX11 in PlayerSettings)", MessageType.Info);
|
||||
}
|
||||
|
||||
EditorGUILayout.PropertyField(monochrome, new GUIContent("Monochrome"));
|
||||
|
||||
EditorGUILayout.Separator();
|
||||
|
||||
EditorGUILayout.Slider(intensityMultiplier, 0.0f, 10.0f, new GUIContent("Intensity Multiplier"));
|
||||
EditorGUILayout.Slider(generalIntensity, 0.0f, 1.0f, new GUIContent(" General"));
|
||||
EditorGUILayout.Slider(blackIntensity, 0.0f, 1.0f, new GUIContent(" Black Boost"));
|
||||
EditorGUILayout.Slider(whiteIntensity, 0.0f, 1.0f, new GUIContent(" White Boost"));
|
||||
midGrey.floatValue = EditorGUILayout.Slider( new GUIContent(" Mid Grey (for Boost)"), midGrey.floatValue, 0.0f, 1.0f);
|
||||
if (monochrome.boolValue == false) {
|
||||
Color c = new Color(intensities.vector3Value.x,intensities.vector3Value.y,intensities.vector3Value.z,1.0f);
|
||||
c = EditorGUILayout.ColorField(new GUIContent(" Color Weights"), c);
|
||||
intensities.vector3Value = new Vector3(c.r, c.g, c.b);
|
||||
}
|
||||
|
||||
if (!dx11Grain.boolValue) {
|
||||
EditorGUILayout.Separator();
|
||||
|
||||
EditorGUILayout.LabelField("Noise Shape");
|
||||
EditorGUILayout.PropertyField(noiseTexture, new GUIContent(" Texture"));
|
||||
EditorGUILayout.PropertyField(filterMode, new GUIContent(" Filter"));
|
||||
}
|
||||
else {
|
||||
EditorGUILayout.Separator();
|
||||
EditorGUILayout.LabelField("Noise Shape");
|
||||
}
|
||||
|
||||
softness.floatValue = EditorGUILayout.Slider( new GUIContent(" Softness"),softness.floatValue, 0.0f, 0.99f);
|
||||
|
||||
if (!dx11Grain.boolValue) {
|
||||
EditorGUILayout.Separator();
|
||||
EditorGUILayout.LabelField("Advanced");
|
||||
|
||||
if (monochrome.boolValue == false)
|
||||
{
|
||||
Vector3 temp = tiling.vector3Value;
|
||||
temp.x = EditorGUILayout.FloatField(new GUIContent(" Tiling (Red)"), tiling.vector3Value.x);
|
||||
temp.y = EditorGUILayout.FloatField(new GUIContent(" Tiling (Green)"), tiling.vector3Value.y);
|
||||
temp.z = EditorGUILayout.FloatField(new GUIContent(" Tiling (Blue)"), tiling.vector3Value.z);
|
||||
tiling.vector3Value = temp;
|
||||
}
|
||||
else {
|
||||
EditorGUILayout.PropertyField(monochromeTiling, new GUIContent(" Tiling"));
|
||||
}
|
||||
}
|
||||
|
||||
serObj.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
9
Assets/Editor/ImageEffects/NoiseAndGrainEditor.cs.meta
Normal file
9
Assets/Editor/ImageEffects/NoiseAndGrainEditor.cs.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: abd63abcc46fbcb4588164b671b52d3b
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
105
Assets/Editor/ImageEffects/SunShaftsEditor.cs
Normal file
105
Assets/Editor/ImageEffects/SunShaftsEditor.cs
Normal file
@ -0,0 +1,105 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.ImageEffects
|
||||
{
|
||||
[CustomEditor (typeof(SunShafts))]
|
||||
class SunShaftsEditor : Editor
|
||||
{
|
||||
SerializedObject serObj;
|
||||
|
||||
SerializedProperty sunTransform;
|
||||
SerializedProperty radialBlurIterations;
|
||||
SerializedProperty sunColor;
|
||||
SerializedProperty sunThreshold;
|
||||
SerializedProperty sunShaftBlurRadius;
|
||||
SerializedProperty sunShaftIntensity;
|
||||
SerializedProperty useDepthTexture;
|
||||
SerializedProperty resolution;
|
||||
SerializedProperty screenBlendMode;
|
||||
SerializedProperty maxRadius;
|
||||
|
||||
void OnEnable () {
|
||||
serObj = new SerializedObject (target);
|
||||
|
||||
screenBlendMode = serObj.FindProperty("screenBlendMode");
|
||||
|
||||
sunTransform = serObj.FindProperty("sunTransform");
|
||||
sunColor = serObj.FindProperty("sunColor");
|
||||
sunThreshold = serObj.FindProperty("sunThreshold");
|
||||
|
||||
sunShaftBlurRadius = serObj.FindProperty("sunShaftBlurRadius");
|
||||
radialBlurIterations = serObj.FindProperty("radialBlurIterations");
|
||||
|
||||
sunShaftIntensity = serObj.FindProperty("sunShaftIntensity");
|
||||
|
||||
resolution = serObj.FindProperty("resolution");
|
||||
|
||||
maxRadius = serObj.FindProperty("maxRadius");
|
||||
|
||||
useDepthTexture = serObj.FindProperty("useDepthTexture");
|
||||
}
|
||||
|
||||
|
||||
public override void OnInspectorGUI () {
|
||||
serObj.Update ();
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
EditorGUILayout.PropertyField (useDepthTexture, new GUIContent ("Rely on Z Buffer?"));
|
||||
if ((target as SunShafts).GetComponent<Camera>())
|
||||
GUILayout.Label("Current camera mode: "+ (target as SunShafts).GetComponent<Camera>().depthTextureMode, EditorStyles.miniBoldLabel);
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
// depth buffer need
|
||||
/*
|
||||
bool newVal = useDepthTexture.boolValue;
|
||||
if (newVal != oldVal) {
|
||||
if (newVal)
|
||||
(target as SunShafts).camera.depthTextureMode |= DepthTextureMode.Depth;
|
||||
else
|
||||
(target as SunShafts).camera.depthTextureMode &= ~DepthTextureMode.Depth;
|
||||
}
|
||||
*/
|
||||
|
||||
EditorGUILayout.PropertyField (resolution, new GUIContent("Resolution"));
|
||||
EditorGUILayout.PropertyField (screenBlendMode, new GUIContent("Blend mode"));
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
EditorGUILayout.PropertyField (sunTransform, new GUIContent("Shafts caster", "Chose a transform that acts as a root point for the produced sun shafts"));
|
||||
if ((target as SunShafts).sunTransform && (target as SunShafts).GetComponent<Camera>()) {
|
||||
if (GUILayout.Button("Center on " + (target as SunShafts).GetComponent<Camera>().name)) {
|
||||
if (EditorUtility.DisplayDialog ("Move sun shafts source?", "The SunShafts caster named "+ (target as SunShafts).sunTransform.name +"\n will be centered along "+(target as SunShafts).GetComponent<Camera>().name+". Are you sure? ", "Please do", "Don't")) {
|
||||
Ray ray = (target as SunShafts).GetComponent<Camera>().ViewportPointToRay(new Vector3(0.5f,0.5f,0));
|
||||
(target as SunShafts).sunTransform.position = ray.origin + ray.direction * 500.0f;
|
||||
(target as SunShafts).sunTransform.LookAt ((target as SunShafts).transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
EditorGUILayout.PropertyField (sunThreshold, new GUIContent ("Threshold color"));
|
||||
EditorGUILayout.PropertyField (sunColor, new GUIContent ("Shafts color"));
|
||||
maxRadius.floatValue = 1.0f - EditorGUILayout.Slider ("Distance falloff", 1.0f - maxRadius.floatValue, 0.1f, 1.0f);
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
sunShaftBlurRadius.floatValue = EditorGUILayout.Slider ("Blur size", sunShaftBlurRadius.floatValue, 1.0f, 10.0f);
|
||||
radialBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", radialBlurIterations.intValue, 1, 3);
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
EditorGUILayout.PropertyField (sunShaftIntensity, new GUIContent("Intensity"));
|
||||
|
||||
serObj.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
9
Assets/Editor/ImageEffects/SunShaftsEditor.cs.meta
Normal file
9
Assets/Editor/ImageEffects/SunShaftsEditor.cs.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 54f6f6313f2aecc4d81035ec0031e313
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
81
Assets/Editor/ImageEffects/TonemappingEditor.cs
Normal file
81
Assets/Editor/ImageEffects/TonemappingEditor.cs
Normal file
@ -0,0 +1,81 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.ImageEffects
|
||||
{
|
||||
[CustomEditor (typeof(Tonemapping))]
|
||||
class TonemappingEditor : Editor
|
||||
{
|
||||
SerializedObject serObj;
|
||||
|
||||
SerializedProperty type;
|
||||
|
||||
// CURVE specific parameter
|
||||
SerializedProperty remapCurve;
|
||||
|
||||
SerializedProperty exposureAdjustment;
|
||||
|
||||
// REINHARD specific parameter
|
||||
SerializedProperty middleGrey;
|
||||
SerializedProperty white;
|
||||
SerializedProperty adaptionSpeed;
|
||||
SerializedProperty adaptiveTextureSize;
|
||||
|
||||
void OnEnable () {
|
||||
serObj = new SerializedObject (target);
|
||||
|
||||
type = serObj.FindProperty ("type");
|
||||
remapCurve = serObj.FindProperty ("remapCurve");
|
||||
exposureAdjustment = serObj.FindProperty ("exposureAdjustment");
|
||||
middleGrey = serObj.FindProperty ("middleGrey");
|
||||
white = serObj.FindProperty ("white");
|
||||
adaptionSpeed = serObj.FindProperty ("adaptionSpeed");
|
||||
adaptiveTextureSize = serObj.FindProperty("adaptiveTextureSize");
|
||||
}
|
||||
|
||||
|
||||
public override void OnInspectorGUI () {
|
||||
serObj.Update ();
|
||||
|
||||
GUILayout.Label("Mapping HDR to LDR ranges since 1982", EditorStyles.miniLabel);
|
||||
|
||||
Camera cam = (target as Tonemapping).GetComponent<Camera>();
|
||||
if (cam != null) {
|
||||
if (!cam.hdr) {
|
||||
EditorGUILayout.HelpBox("The camera is not HDR enabled. This will likely break the Tonemapper.", MessageType.Warning);
|
||||
}
|
||||
else if (!(target as Tonemapping).validRenderTextureFormat) {
|
||||
EditorGUILayout.HelpBox("The input to Tonemapper is not in HDR. Make sure that all effects prior to this are executed in HDR.", MessageType.Warning);
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.PropertyField (type, new GUIContent ("Technique"));
|
||||
|
||||
if (type.enumValueIndex == (int) Tonemapping.TonemapperType.UserCurve) {
|
||||
EditorGUILayout.PropertyField (remapCurve, new GUIContent ("Remap curve", "Specify the mapping of luminances yourself"));
|
||||
} else if (type.enumValueIndex == (int) Tonemapping.TonemapperType.SimpleReinhard) {
|
||||
EditorGUILayout.PropertyField (exposureAdjustment, new GUIContent ("Exposure", "Exposure adjustment"));
|
||||
} else if (type.enumValueIndex == (int) Tonemapping.TonemapperType.Hable) {
|
||||
EditorGUILayout.PropertyField (exposureAdjustment, new GUIContent ("Exposure", "Exposure adjustment"));
|
||||
} else if (type.enumValueIndex == (int) Tonemapping.TonemapperType.Photographic) {
|
||||
EditorGUILayout.PropertyField (exposureAdjustment, new GUIContent ("Exposure", "Exposure adjustment"));
|
||||
} else if (type.enumValueIndex == (int) Tonemapping.TonemapperType.OptimizedHejiDawson) {
|
||||
EditorGUILayout.PropertyField (exposureAdjustment, new GUIContent ("Exposure", "Exposure adjustment"));
|
||||
} else if (type.enumValueIndex == (int) Tonemapping.TonemapperType.AdaptiveReinhard) {
|
||||
EditorGUILayout.PropertyField (middleGrey, new GUIContent ("Middle grey", "Middle grey defines the average luminance thus brightening or darkening the entire image."));
|
||||
EditorGUILayout.PropertyField (white, new GUIContent ("White", "Smallest luminance value that will be mapped to white"));
|
||||
EditorGUILayout.PropertyField (adaptionSpeed, new GUIContent ("Adaption Speed", "Speed modifier for the automatic adaption"));
|
||||
EditorGUILayout.PropertyField (adaptiveTextureSize, new GUIContent ("Texture size", "Defines the amount of downsamples needed."));
|
||||
} else if (type.enumValueIndex == (int) Tonemapping.TonemapperType.AdaptiveReinhardAutoWhite) {
|
||||
EditorGUILayout.PropertyField (middleGrey, new GUIContent ("Middle grey", "Middle grey defines the average luminance thus brightening or darkening the entire image."));
|
||||
EditorGUILayout.PropertyField (adaptionSpeed, new GUIContent ("Adaption Speed", "Speed modifier for the automatic adaption"));
|
||||
EditorGUILayout.PropertyField (adaptiveTextureSize, new GUIContent ("Texture size", "Defines the amount of downsamples needed."));
|
||||
}
|
||||
|
||||
GUILayout.Label("All following effects will use LDR color buffers", EditorStyles.miniBoldLabel);
|
||||
|
||||
serObj.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
9
Assets/Editor/ImageEffects/TonemappingEditor.cs.meta
Normal file
9
Assets/Editor/ImageEffects/TonemappingEditor.cs.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0f7cab214f141f642b87a5bdbd14653e
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
@ -0,0 +1,62 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.ImageEffects
|
||||
{
|
||||
[CustomEditor (typeof(VignetteAndChromaticAberration))]
|
||||
class VignetteAndChromaticAberrationEditor : Editor
|
||||
{
|
||||
private SerializedObject m_SerObj;
|
||||
private SerializedProperty m_Mode;
|
||||
private SerializedProperty m_Intensity; // intensity == 0 disables pre pass (optimization)
|
||||
private SerializedProperty m_ChromaticAberration;
|
||||
private SerializedProperty m_AxialAberration;
|
||||
private SerializedProperty m_Blur; // blur == 0 disables blur pass (optimization)
|
||||
private SerializedProperty m_BlurSpread;
|
||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user