Trying a second commit. - Don
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15
Assets/Resources/Scripts/Character.cs
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15
Assets/Resources/Scripts/Character.cs
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using UnityEngine;
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using System.Collections;
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public class Character : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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}
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12
Assets/Resources/Scripts/Character.cs.meta
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12
Assets/Resources/Scripts/Character.cs.meta
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fileFormatVersion: 2
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guid: 04615787dccc1d642a748a80392b5b82
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timeCreated: 1454120443
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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15
Assets/Resources/Scripts/GameManager.cs
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15
Assets/Resources/Scripts/GameManager.cs
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using UnityEngine;
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using System.Collections;
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public class GameManager : MonoBehaviour {
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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}
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12
Assets/Resources/Scripts/GameManager.cs.meta
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12
Assets/Resources/Scripts/GameManager.cs.meta
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fileFormatVersion: 2
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guid: a9f83bb10cb22ff4d98a2ce12f695f16
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timeCreated: 1454121212
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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15
Assets/Resources/Scripts/PlayerCharacter.cs
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15
Assets/Resources/Scripts/PlayerCharacter.cs
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using UnityEngine;
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using System.Collections;
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public class PlayerCharacter : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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}
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12
Assets/Resources/Scripts/PlayerCharacter.cs.meta
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12
Assets/Resources/Scripts/PlayerCharacter.cs.meta
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fileFormatVersion: 2
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guid: 0f706b0d72aa58641b482aeb96fbdfe8
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timeCreated: 1454120463
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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18
Assets/Resources/Scripts/Utilities.cs
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18
Assets/Resources/Scripts/Utilities.cs
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using UnityEngine;
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using System.Collections;
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namespace Game_Utils
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{
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public interface ISceneObject
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{
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// Called by the GameBrain on scene switch.
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void Initialize();
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// Called by the GameBrain's Update function.
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void ObjectUpdate();
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}
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public static class Utilities
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{
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}
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}
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12
Assets/Resources/Scripts/Utilities.cs.meta
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12
Assets/Resources/Scripts/Utilities.cs.meta
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: cba653c7df71b3141bd84232c2d61186
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timeCreated: 1454120355
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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