Commit Graph

159 Commits

Author SHA1 Message Date
Kip Taylor
e3c0feadb7 Checked overrides, runs well! 2024-02-07 10:30:24 -05:00
Kip Taylor
5d2284c395 moved objects and swapped containers 2024-02-07 10:23:41 -05:00
Kip Taylor
23eaf13cb5 Added Mavric Affordance 2024-02-07 09:34:35 -05:00
Kip Taylor
672c907fa7 Merge branch 'development' into bugfix/Fit-It-All-Walkup 2024-02-06 12:27:28 -05:00
Cody Wright
45aca88bb2 Made changes based on feedback
Rewrote the code and changed the watch parents to take away the real time updates that were happing in previous version
2024-02-02 14:42:49 -05:00
Cody Wright
2e28950d97 Fixed watch left wrist orientation
fixed the watch orientation on the left hand so it faces the right way
2024-02-01 15:51:35 -05:00
Kip Taylor
4d62d0d333 Merge branch 'bugfix/merge03' into bugfix/Fit-It-All-Walkup
# Conflicts:
#	Assets/Prefabs/XR Rigs/Working/MAVRIC XR Hands Origin v2.prefab
#	Assets/Scenes/BasicScene.unity

- Fixed Override issues and now onto our prefabs
- All merged well and took my stuff aside from walls, colliders.
2024-02-01 12:31:08 -05:00
Kip Taylor
f227150895 Merge branch 'bugfix/merge02' into bugfix/Fit-It-All-Walkup
# Conflicts:
#	Assets/Scenes/BasicScene.unity

- Fixed overrides from prefab interactor to mav rig instead
- Yaml seemed to make the merge fine with no issues
2024-02-01 12:11:08 -05:00
Kip Taylor
3155fb7f67 Merge remote-tracking branch 'origin/test/yaml-merge' into bugfix/Kip-Fix-It-All
# Conflicts:
#	Assets/Prefabs/LabSpace.prefab
2024-02-01 12:02:16 -05:00
Cody Wright
3f5c7ab5e9 WIP: Added Watch Swapping
Added watch wrist swapping by using "Tab" on keyboard. Watch rotaion is 180 degrees off on the left wrist. Also need to set swapping wrists to controllers.
2024-01-30 17:44:46 -05:00
Joshua Latham
e5f95fbbdb Merge branch 'development' into bugfix/2251-Fix-flip-arm-pad-interactive 2024-01-29 17:30:51 -05:00
Cody Wright
843f229c5f Fixed flip arm interaction
Within the LabSpace prefab, the Cartridge_V3's flip_pad_pull_out (rigidbody) was not locked for the XR Interactable Locking Filter (Script) which was causing the pad to be inertacted with on any step but the step to move it.
2024-01-29 11:52:00 -05:00
Kip Taylor
6a49066418 Merge branch 'development' into 2256-Teleport-cleanup
# Conflicts:
#	Assets/Prefabs/LabSpace.prefab
#	Assets/Scenes/BasicScene.unity
2024-01-26 10:32:24 -05:00
Kip Taylor
11487bde36 Updated height and overrides
Added a fix for the camera offset to not be a giant but to match the normal height. Should be bettter and correct. Added overrides that were missed
2024-01-25 15:24:17 -05:00
Kip Taylor
69d829b733 Added final colldier check
Added collider to Object prefabs and ensured they are atached to prefab and not scene
2024-01-25 11:40:46 -05:00
Kip Taylor
dcb7243df6 Walls , objects, and teleportation
Added colliders to walls, objects , and doors. changed ray to B curve adn made it usable for very long distance.
** Small bug, sometimes the teleport function stops working after interacting with a collider.
2024-01-25 11:23:59 -05:00
Cody Wright
57acd53a68 Merge branch 'development' into feature/2177-Update-Lighting
# Conflicts:
#	Assets/Scenes/BasicScene.unity
2024-01-25 09:20:31 -05:00
Cody Wright
97bc98470b Merge branch 'development' into feature/2177-Update-Lighting
# Conflicts:
#	Assets/Prefabs/LabSpace.prefab
#	Assets/Scenes/BasicScene.unity
#	Assets/Scenes/BasicScene/LightingData.asset
#	Assets/Scenes/BasicScene/Lightmap-0_comp_dir.png
#	Assets/Scenes/BasicScene/Lightmap-0_comp_light.exr
#	Assets/Scenes/BasicScene/Lightmap-1_comp_dir.png
#	Assets/Scenes/BasicScene/Lightmap-1_comp_light.exr
#	Assets/Scenes/BasicScene/Lightmap-2_comp_dir.png
#	Assets/Scenes/BasicScene/Lightmap-2_comp_light.exr
#	Assets/Scenes/BasicScene/ReflectionProbe-0.exr
2024-01-24 11:52:18 -05:00
kip
63271ac1b4 Merge branch 'development' into bugfix/2204-Fix-Teleportation-On-Vive
Fixed are
Added mask to teleportation are to teleport , not nothing
Fully Functions
2024-01-24 11:21:44 -05:00
kip
fdb8699737 Hand tracking
Added fields and tracking with references so teleport works from right hand not shoudler
2024-01-24 10:53:28 -05:00
kip
f8e93bec59 Fixed ray showing up
Ray now shows up , had to move the ray interactor a tad
2024-01-23 16:52:27 -05:00
kip
aefb1c6e2c Fixed teleportation bug
the teleportation now functions
Issues needed for next PR
- Workout the ray, distance and fix its locked state on distance from target
- Make walls and other objects non teleportable through
- Did not do any ui/ux / ease of use , saving that for next PR as to limit amount of possible bugs or changes
2024-01-22 08:12:55 -05:00
fbd34cb9dc Update to 3.17 Unity version
Updated to 3.17 and opened project
2024-01-18 14:33:32 -05:00
Cody Wright
e81157c4e2 updated baked light map of light probs
Baked the light map using the added light probs in the scene
2024-01-18 11:01:41 -05:00
Cody Wright
bf6349ad24 WIP: Adding dynamic lights
Added a light probe group and moved the nodes around the scene
2024-01-16 15:18:22 -05:00
dd089d2b22 Merge Conflicts & Override Changes
Override changes for the entire room to ensure heirchary conflicts are solved and static / no static issues.
Deleted Emergency button
Rebaked lighting
Checked general static issues
Aside from canvas and buttons / backboard Did not mess with any other tutorial objects
2024-01-12 14:23:01 -05:00
ef61aae2ea Gravity fix
Added gravity pre bags and scripts to current input post dev merge into input.
2024-01-11 10:29:50 -05:00
d1b85234a7 Merge branch 'development' into test/input-test
All seems to be running correctly. Took my side of the changes for the two conflicts. Had to re add lfs files
2024-01-11 09:45:52 -05:00
Cody Wright
b4656bf24a Fixed watch texture
added the missing watch texture and corrected the watch orientation
2024-01-09 15:38:27 -05:00
Cody Wright
2000dd89b7 Watch in position
The watch is in the correct position and shows the time
2024-01-09 13:22:13 -05:00
Brown, Caleb M
89b136ffab MAVRIC-2185: Fixed FlipArm door socket issue 2024-01-09 13:22:11 -05:00
87d73beaa9 Teleportation area fix
Added a new teleportation area locked to right infront of strat
2024-01-08 20:11:21 -05:00
Cody Wright
1ade2108d7 Updated watch model
WIP: working on trying to move watch position to right wrist and follow its position and rotation
2024-01-08 15:01:39 -05:00
Cody Wright
2316a316a0 Revert "Add Watch To Wrist"
This reverts commit 7cbfb62cf4.
2024-01-05 16:51:53 -05:00
bb85b2ab81 Checking
Setup getting it functioning, works
added the sdk fix
2024-01-05 16:00:12 -05:00
0df17c71f0 Revert "Merge remote-tracking branch 'origin/development' into test/input-test"
This reverts commit Package issues 
c81cd6d2af, reversing
changes made to 426c11863a.
2024-01-05 15:25:48 -05:00
c81cd6d2af Merge remote-tracking branch 'origin/development' into test/input-test
Merging input and development
2024-01-05 14:55:09 -05:00
426c11863a Version swap to planned version
Version swap
2024-01-05 12:51:29 -05:00
Cody Wright
7cbfb62cf4 Add Watch To Wrist
WIP: added watch to right hand but the origin for watch is off and causes the watch to be ofset from the wrist
2024-01-05 12:43:58 -05:00
Brown, Caleb M
453206a0f7 MAVRIC-2185: Fixed FlipArm door socket issue 2023-12-21 14:23:51 -05:00
Cody Wright
34557c7b13 Applied changed to the Cartridge_V3 Variant Interactable.prefab
Applied the made changes to the parts that are affected by gravity on the cartridge
2023-12-15 16:11:42 -05:00
Brown, Caleb M
ea3eaa6e03 BUGFIX: Fixed Rigidbody Pad to be socketed on Active 2023-12-15 12:31:30 -05:00
Brown, Caleb M
0882c6e866 BUGFIX: Fix for the InteractableLockingFilter blocking everything (including physics??) driven via the GrabInteractable when "locked" 2023-12-15 12:13:25 -05:00
49c64eeb2f Fixed Scenes
- added the scenes to separate them correctly
2023-12-14 15:16:14 -05:00
bddafeb271 Added locomotion input testing
- Added teleport to new and old scene
- Bugged movement for controller
2023-12-14 15:07:14 -05:00
Brown, Caleb M
7bfb0cd6ea Added XR Input Test scene 2023-12-14 14:29:27 -05:00
52c0391d44 Added build folder 2023-12-14 09:58:40 -05:00
Cody Wright
45bb69ff56 Add Gravity to Removed Parts
Added gravity to the clip, CanisterTape, plug, and Flip_Pad_Pull_Out (Rigidbody)
2023-12-13 17:09:22 -05:00
6d12cb95f3 Meta quest hands free
- Added Hands free support
- Added pinch and touch and wheel support
- ALL but movement and teleporting works , still some small bugs other than that
2023-12-13 11:47:31 -05:00
12f35684f3 Added Locomotion and tele area
- Retargeted a new teleport area
- Added a new locomotion area
2023-12-04 07:32:17 -05:00