Setup getting it functioning, works
added the sdk fix
This commit is contained in:
kiptaylor 2024-01-05 16:00:12 -05:00
parent 0df17c71f0
commit bb85b2ab81
3 changed files with 11 additions and 2 deletions

View File

@ -104,6 +104,10 @@ MonoBehaviour:
m_PrefilterDBufferMRT1: 1
m_PrefilterDBufferMRT2: 1
m_PrefilterDBufferMRT3: 1
m_PrefilterSoftShadowsQualityLow: 1
m_PrefilterSoftShadowsQualityMedium: 0
m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 1
m_PrefilterScreenCoord: 1
m_PrefilterNativeRenderPass: 1
m_ShaderVariantLogLevel: 0

View File

@ -104,6 +104,10 @@ MonoBehaviour:
m_PrefilterDBufferMRT1: 1
m_PrefilterDBufferMRT2: 1
m_PrefilterDBufferMRT3: 1
m_PrefilterSoftShadowsQualityLow: 1
m_PrefilterSoftShadowsQualityMedium: 0
m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 1
m_PrefilterScreenCoord: 1
m_PrefilterNativeRenderPass: 1
m_ShaderVariantLogLevel: 0

View File

@ -148,6 +148,7 @@ PlayerSettings:
isWsaHolographicRemotingEnabled: 0
enableFrameTimingStats: 0
enableOpenGLProfilerGPURecorders: 1
allowHDRDisplaySupport: 0
useHDRDisplay: 0
hdrBitDepth: 0
m_ColorGamuts: 00000000
@ -157,7 +158,7 @@ PlayerSettings:
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier:
Android: com.unity.vrtemplate
Android: com.unity.Mavric_KInput
Standalone: com.Unity-Technologies.VR-Template
buildNumber:
Standalone: 0
@ -574,6 +575,7 @@ PlayerSettings:
switchSocketConcurrencyLimit: 14
switchScreenResolutionBehavior: 2
switchUseCPUProfiler: 0
switchEnableFileSystemTrace: 0
switchUseGOLDLinker: 0
switchLTOSetting: 0
switchApplicationID: 0x01004b9000490000
@ -704,7 +706,6 @@ PlayerSettings:
switchSocketBufferEfficiency: 4
switchSocketInitializeEnabled: 1
switchNetworkInterfaceManagerInitializeEnabled: 1
switchPlayerConnectionEnabled: 1
switchUseNewStyleFilepaths: 0
switchUseLegacyFmodPriorities: 1
switchUseMicroSleepForYield: 1