unity-atoms/Packages/BaseAtoms/Runtime/Actions/SetVariableValue/SetStringVariableValue.cs
2020-03-19 08:39:43 +01:00

23 lines
785 B
C#

using UnityEngine;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Set variable value Action of type `string`. Inherits from `SetVariableValue&lt;string, StringPair, StringVariable, StringConstant, StringReference, StringEvent, StringPairEvent, StringVariableInstancer&gt;`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/String", fileName = "SetStringVariableValue")]
public sealed class SetStringVariableValue : SetVariableValue<
string,
StringPair,
StringVariable,
StringConstant,
StringReference,
StringEvent,
StringPairEvent,
StringStringFunction,
StringVariableInstancer>
{ }
}