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23 lines
785 B
C#
23 lines
785 B
C#
using UnityEngine;
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using UnityAtoms.BaseAtoms;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Set variable value Action of type `string`. Inherits from `SetVariableValue<string, StringPair, StringVariable, StringConstant, StringReference, StringEvent, StringPairEvent, StringVariableInstancer>`.
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/// </summary>
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[EditorIcon("atom-icon-purple")]
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[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/String", fileName = "SetStringVariableValue")]
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public sealed class SetStringVariableValue : SetVariableValue<
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string,
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StringPair,
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StringVariable,
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StringConstant,
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StringReference,
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StringEvent,
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StringPairEvent,
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StringStringFunction,
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StringVariableInstancer>
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{ }
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}
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