using UnityEngine; using UnityAtoms.BaseAtoms; namespace UnityAtoms.BaseAtoms { /// /// Set variable value Action of type `string`. Inherits from `SetVariableValue<string, StringPair, StringVariable, StringConstant, StringReference, StringEvent, StringPairEvent, StringVariableInstancer>`. /// [EditorIcon("atom-icon-purple")] [CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/String", fileName = "SetStringVariableValue")] public sealed class SetStringVariableValue : SetVariableValue< string, StringPair, StringVariable, StringConstant, StringReference, StringEvent, StringPairEvent, StringStringFunction, StringVariableInstancer> { } }