Adam Ramberg c3bc59259f More WIP
2020-03-02 02:26:06 +01:00

18 lines
410 B
C#

using UnityEngine;
namespace UnityAtoms
{
/// <summary>
/// Event of type `Void`. Inherits from `AtomEvent&lt;Void&gt;`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Void", fileName = "VoidEvent")]
public sealed class VoidEvent : AtomEventBase
{
public void Raise()
{
RaiseNoValue();
}
}
}