using UnityEngine; namespace UnityAtoms { /// /// Event of type `Void`. Inherits from `AtomEvent<Void>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/Void", fileName = "VoidEvent")] public sealed class VoidEvent : AtomEventBase { public void Raise() { RaiseNoValue(); } } }