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https://github.com/unity-atoms/unity-atoms.git
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21a588b6a4
* Add OnCollisionHook and OnCollision2DHook * refactor hooks Naming shouldn't be trigger, get outa heeeeere! * Implement ValueEquals + simplify already implemented ValueEquals * Fix generator for Collisions + Add missing generated conditions + support OR:ed conditions in templates Co-authored-by: Adam Ramberg <adam@mambojambostudios.com>
30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
using System;
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using UnityAtoms.BaseAtoms;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Reference of type `Collision2D`. Inherits from `AtomReference<Collision2D, Collision2DPair, Collision2DConstant, Collision2DVariable, Collision2DEvent, Collision2DPairEvent, Collision2DCollision2DFunction, Collision2DVariableInstancer, AtomCollection, AtomList>`.
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/// </summary>
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[Serializable]
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public sealed class Collision2DReference : AtomReference<
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Collision2D,
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Collision2DPair,
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Collision2DConstant,
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Collision2DVariable,
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Collision2DEvent,
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Collision2DPairEvent,
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Collision2DCollision2DFunction,
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Collision2DVariableInstancer>, IEquatable<Collision2DReference>
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{
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public Collision2DReference() : base() { }
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public Collision2DReference(Collision2D value) : base(value) { }
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public bool Equals(Collision2DReference other) { return base.Equals(other); }
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protected override bool ValueEquals(Collision2D other)
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{
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return Value == other;
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}
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}
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}
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