unity-atoms/Packages/BaseAtoms/Runtime/References/Collision2DReference.cs
Casey Hofland 21a588b6a4
Add OnCollisionHook and OnCollision2DHook (#221)
* Add OnCollisionHook and OnCollision2DHook

* refactor hooks

Naming shouldn't be trigger, get outa heeeeere!

* Implement ValueEquals + simplify already implemented ValueEquals

* Fix generator for Collisions + Add missing generated conditions + support OR:ed conditions in templates

Co-authored-by: Adam Ramberg <adam@mambojambostudios.com>
2020-12-30 00:01:42 +01:00

30 lines
1.1 KiB
C#

using System;
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Reference of type `Collision2D`. Inherits from `AtomReference&lt;Collision2D, Collision2DPair, Collision2DConstant, Collision2DVariable, Collision2DEvent, Collision2DPairEvent, Collision2DCollision2DFunction, Collision2DVariableInstancer, AtomCollection, AtomList&gt;`.
/// </summary>
[Serializable]
public sealed class Collision2DReference : AtomReference<
Collision2D,
Collision2DPair,
Collision2DConstant,
Collision2DVariable,
Collision2DEvent,
Collision2DPairEvent,
Collision2DCollision2DFunction,
Collision2DVariableInstancer>, IEquatable<Collision2DReference>
{
public Collision2DReference() : base() { }
public Collision2DReference(Collision2D value) : base(value) { }
public bool Equals(Collision2DReference other) { return base.Equals(other); }
protected override bool ValueEquals(Collision2D other)
{
return Value == other;
}
}
}