using System;
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Reference of type `Collision2D`. Inherits from `AtomReference<Collision2D, Collision2DPair, Collision2DConstant, Collision2DVariable, Collision2DEvent, Collision2DPairEvent, Collision2DCollision2DFunction, Collision2DVariableInstancer, AtomCollection, AtomList>`.
///
[Serializable]
public sealed class Collision2DReference : AtomReference<
Collision2D,
Collision2DPair,
Collision2DConstant,
Collision2DVariable,
Collision2DEvent,
Collision2DPairEvent,
Collision2DCollision2DFunction,
Collision2DVariableInstancer>, IEquatable
{
public Collision2DReference() : base() { }
public Collision2DReference(Collision2D value) : base(value) { }
public bool Equals(Collision2DReference other) { return base.Equals(other); }
protected override bool ValueEquals(Collision2D other)
{
return Value == other;
}
}
}