unity-atoms/Packages/BaseAtoms/Runtime/Pairs/Collision2DPair.cs
Casey Hofland 21a588b6a4
Add OnCollisionHook and OnCollision2DHook (#221)
* Add OnCollisionHook and OnCollision2DHook

* refactor hooks

Naming shouldn't be trigger, get outa heeeeere!

* Implement ValueEquals + simplify already implemented ValueEquals

* Fix generator for Collisions + Add missing generated conditions + support OR:ed conditions in templates

Co-authored-by: Adam Ramberg <adam@mambojambostudios.com>
2020-12-30 00:01:42 +01:00

21 lines
663 B
C#

using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// IPair of type `&lt;Collision2D&gt;`. Inherits from `IPair&lt;Collision2D&gt;`.
/// </summary>
[Serializable]
public struct Collision2DPair : IPair<Collision2D>
{
public Collision2D Item1 { get => _item1; set => _item1 = value; }
public Collision2D Item2 { get => _item2; set => _item2 = value; }
[SerializeField]
private Collision2D _item1;
[SerializeField]
private Collision2D _item2;
public void Deconstruct(out Collision2D item1, out Collision2D item2) { item1 = Item1; item2 = Item2; }
}
}