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21 lines
663 B
C#
21 lines
663 B
C#
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using System;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// IPair of type `<Collision2D>`. Inherits from `IPair<Collision2D>`.
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/// </summary>
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[Serializable]
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public struct Collision2DPair : IPair<Collision2D>
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{
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public Collision2D Item1 { get => _item1; set => _item1 = value; }
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public Collision2D Item2 { get => _item2; set => _item2 = value; }
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[SerializeField]
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private Collision2D _item1;
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[SerializeField]
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private Collision2D _item2;
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public void Deconstruct(out Collision2D item1, out Collision2D item2) { item1 = Item1; item2 = Item2; }
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}
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}
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