unity-atoms/Packages/BaseAtoms/Runtime/Pairs/Collision2DPair.cs

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using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// IPair of type `&lt;Collision2D&gt;`. Inherits from `IPair&lt;Collision2D&gt;`.
/// </summary>
[Serializable]
public struct Collision2DPair : IPair<Collision2D>
{
public Collision2D Item1 { get => _item1; set => _item1 = value; }
public Collision2D Item2 { get => _item2; set => _item2 = value; }
[SerializeField]
private Collision2D _item1;
[SerializeField]
private Collision2D _item2;
public void Deconstruct(out Collision2D item1, out Collision2D item2) { item1 = Item1; item2 = Item2; }
}
}