unity-atoms/Packages/Core/Runtime/Actions/SetVariableValue/SetBoolVariableValue.cs
AdamRamberg 299dc195e2 - Added a top menu bar option to regenerate all existing Atoms. Nifty when developing the library.
- Added the option to use a Constant in Atom References. Related to #58
2019-10-16 18:02:08 +02:00

19 lines
595 B
C#

using UnityEngine;
namespace UnityAtoms
{
/// <summary>
/// Set variable value Action of type `bool`. Inherits from `SetVariableValue&lt;bool, BoolVariable, BoolConstant, BoolReference, BoolEvent, BoolBoolEvent&gt;`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Bool", fileName = "SetBoolVariableValue")]
public sealed class SetBoolVariableValue : SetVariableValue<
bool,
BoolVariable,
BoolConstant,
BoolReference,
BoolEvent,
BoolBoolEvent>
{ }
}