using UnityEngine; namespace UnityAtoms { /// /// Set variable value Action of type `bool`. Inherits from `SetVariableValue<bool, BoolVariable, BoolConstant, BoolReference, BoolEvent, BoolBoolEvent>`. /// [EditorIcon("atom-icon-purple")] [CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Bool", fileName = "SetBoolVariableValue")] public sealed class SetBoolVariableValue : SetVariableValue< bool, BoolVariable, BoolConstant, BoolReference, BoolEvent, BoolBoolEvent> { } }