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24 lines
611 B
C#
24 lines
611 B
C#
using UnityEngine;
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namespace UnityAtoms
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{
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public class AtomReferenceUsage
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{
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public const int VALUE = 0;
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public const int CONSTANT = 1;
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public const int VARIABLE = 2;
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public const int VARIABLE_INSTANCER = 3;
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}
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/// <summary>
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/// None generic base class for `AtomReference<T, C, V, E1, E2, F, VI>`.
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/// </summary>
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public abstract class AtomBaseReference
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{
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/// <summary>
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/// Describes how we use the Reference and where the value comes from.
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/// </summary>
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[SerializeField]
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protected int _usage;
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}
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} |