using UnityEngine;
namespace UnityAtoms
{
public class AtomReferenceUsage
{
public const int VALUE = 0;
public const int CONSTANT = 1;
public const int VARIABLE = 2;
public const int VARIABLE_INSTANCER = 3;
}
///
/// None generic base class for `AtomReference<T, C, V, E1, E2, F, VI>`.
///
public abstract class AtomBaseReference
{
///
/// Describes how we use the Reference and where the value comes from.
///
[SerializeField]
protected int _usage;
}
}