2019-10-15 22:39:20 +02:00

14 lines
356 B
C#

using System;
using UnityAtoms.SceneMgmt;
namespace UnityAtoms.SceneMgmt
{
/// <summary>
/// Reference of type `SceneField`. Inherits from `AtomReference&lt;SceneField, SceneFieldVariable&gt;`.
/// </summary>
[Serializable]
public sealed class SceneFieldReference : AtomReference<
SceneField,
SceneFieldVariable> { }
}