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using System;
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using UnityAtoms.SceneMgmt;
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namespace UnityAtoms.SceneMgmt
{
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/// <summary>
/// Reference of type `SceneField`. Inherits from `AtomReference&lt;SceneField, SceneFieldVariable&gt;`.
/// </summary>
[Serializable]
public sealed class SceneFieldReference : AtomReference<
SceneField,
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SceneFieldVariable> { }
}