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using System;
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using UnityAtoms.SceneMgmt;
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2019-10-01 17:27:22 +02:00
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namespace UnityAtoms.SceneMgmt
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{
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/// <summary>
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/// Reference of type `SceneField`. Inherits from `AtomReference<SceneField, SceneFieldVariable>`.
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/// </summary>
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[Serializable]
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public sealed class SceneFieldReference : AtomReference<
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SceneField,
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SceneFieldVariable> { }
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}
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