2019-10-15 22:39:20 +02:00

13 lines
402 B
C#

using UnityEngine;
using UnityAtoms.SceneMgmt;
namespace UnityAtoms.SceneMgmt
{
/// <summary>
/// Event of type `SceneField`. Inherits from `AtomEvent&lt;SceneField&gt;`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/SceneField", fileName = "SceneFieldEvent")]
public sealed class SceneFieldEvent : AtomEvent<SceneField> { }
}