using UnityEngine;
using UnityAtoms.SceneMgmt;
namespace UnityAtoms.SceneMgmt
{
///
/// Event of type `SceneField`. Inherits from `AtomEvent<SceneField>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/SceneField", fileName = "SceneFieldEvent")]
public sealed class SceneFieldEvent : AtomEvent { }
}