using UnityEngine; using UnityAtoms.SceneMgmt; namespace UnityAtoms.SceneMgmt { /// /// Event of type `SceneField`. Inherits from `AtomEvent<SceneField>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/SceneField", fileName = "SceneFieldEvent")] public sealed class SceneFieldEvent : AtomEvent { } }