2019-10-15 22:39:20 +02:00

13 lines
426 B
C#

using UnityEngine;
using UnityAtoms.SceneMgmt;
namespace UnityAtoms.SceneMgmt
{
/// <summary>
/// Constant of type `SceneField`. Inherits from `AtomBaseVariable&lt;SceneField&gt;`.
/// </summary>
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/SceneField", fileName = "SceneFieldConstant")]
public sealed class SceneFieldConstant : AtomBaseVariable<SceneField> { }
}