using UnityEngine; using UnityAtoms.SceneMgmt; namespace UnityAtoms.SceneMgmt { /// /// Constant of type `SceneField`. Inherits from `AtomBaseVariable<SceneField>`. /// [EditorIcon("atom-icon-teal")] [CreateAssetMenu(menuName = "Unity Atoms/Constants/SceneField", fileName = "SceneFieldConstant")] public sealed class SceneFieldConstant : AtomBaseVariable { } }