using UnityEngine;
using UnityAtoms.SceneMgmt;
namespace UnityAtoms.SceneMgmt
{
///
/// Constant of type `SceneField`. Inherits from `AtomBaseVariable<SceneField>`.
///
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/SceneField", fileName = "SceneFieldConstant")]
public sealed class SceneFieldConstant : AtomBaseVariable { }
}