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12 lines
388 B
C#
12 lines
388 B
C#
using UnityEngine;
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namespace UnityAtoms
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{
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/// <summary>
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/// Constant of type `GameObject`. Inherits from `AtomBaseVariable<GameObject>`.
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/// </summary>
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[EditorIcon("atom-icon-teal")]
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[CreateAssetMenu(menuName = "Unity Atoms/Constants/GameObject", fileName = "GameObjectConstant")]
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public sealed class GameObjectConstant : AtomBaseVariable<GameObject> { }
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}
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