unity-atoms/CHANGELOG.md
AdamRamberg b51de335e0 v2.1.0 🚀
2019-11-28 19:35:59 +01:00

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💥 = Breaking changes
🐛 = Bug fixes
📝 = Documentation
🏠 = Internal
🏃‍♀= Performance
💅 = Polish
🚀 = New features
# [Unreleased]
# 2.1.0 (November 28, 2019)
## 🐛 Bug fixes
- [#91](https://github.com/AdamRamberg/unity-atoms/issues/91) Name OnTriggerHook class properly. ([@AdamRamberg](https://github.com/AdamRamberg))
## 📝 Documentation
- [#73](https://github.com/AdamRamberg/unity-atoms/issues/73) Add discord link to docs. ([@AdamRamberg](https://github.com/AdamRamberg))
- [#84](https://github.com/AdamRamberg/unity-atoms/pull/84) Changed AddComponentMenu names for Listeners/Hooks. ([@IceTrooper](https://github.com/IceTrooper))
## 🚀 New features
- [#78](https://github.com/AdamRamberg/unity-atoms/pull/78) Setter to AtomReference's Value was added. ([@Saso222](https://github.com/Saso222), [@soraphis](https://github.com/soraphis))
- [#86](https://github.com/AdamRamberg/unity-atoms/pull/86) Parameterless AtomListener and AtomEvent. ([@IceTrooper](https://github.com/IceTrooper), [@soraphis](https://github.com/soraphis))
## 💅 Polish
- [#70](https://github.com/AdamRamberg/unity-atoms/pull/70) Better user guidance for working with AtomVariables. ([@soraphis](https://github.com/soraphis), [@AdamRamberg](https://github.com/AdamRamberg))
- [#89](https://github.com/AdamRamberg/unity-atoms/pull/89) Variable and Constant Drawers show a preview value. ([@soraphis](https://github.com/soraphis), [@AdamRamberg](https://github.com/AdamRamberg))
# 2.0.0 (October 24, 2019)
_The release notes were introduced halfway through the work with version `2.0.0`. The list below might therefore not me 100% complete._
## 🐛 Bug fixes
- Fix indent and ui state issues of the `AtomDrawer<T>`
## 💥 Breaking changes
- The repo has been split up to 6 different packages: core, mobile, mono-hooks, scene-mgmt, tags and ui
- Changed name on Atomic Tags to Atom Tags.
## 📝 Documentation
- New website launched - https://adamramberg.github.io/unity-atoms
- Improved / added documentation (READMEs).
- Automatic generation of API docs in markdown format from C# XML comments.
## 🏠 Internal
- Added internal tool to regenerate all existing Atoms. Nifty when doing changes that requires you to update all types of Atoms.
- Removed all `FormerlySerializedAs` attributes.
## 💅 Polish
- Improved examples.
## 🚀 New features
- Events can now be turned into IObservables making it possible to subscribe to them. this also makes Atoms compatible with UniRx.
- None generic base classes for all atoms
- Generator to generate new atoms with ease. Could be found under Tools / Unity Atoms / Generator.
- Custom icons for all atoms.
- Custom property drawers for all atoms.
- Variables now discards play mode changes.
- Public method `Reset` added to Variables.
# 1.0.0 (Mars 17, 2019)
- Unity Atoms is now using UPM (Unity Package Manager) - see the README on the new and improved way to use and depend on Unity Atoms
- Conditional Functions - Check a condition before executing an action.
- Molecules - Larger constructs / sets of atoms and other ScriptableObjects. First Molecule added is the Timer.
- Moved editor scripts to separate folder
- Rearranged the structure of Unity Atoms. Scripts are now on the highest level separated on type (int, float, etc.) instead of on concept (Game Event, Variables, etc.). This seems like a more natural way of structuring the project and makes it easier for developers to include / exclude the relevant stuff for their project.
- New type called TouchUserInput that keeps track of a users touch input. There is also a possibility to detect tap / double tap.
- Added new MonoHooks, for example OnPointerDownHook, OnButtonClickHook, OnTriggerStay and OnTriggerEnter.
- Added SetStringVariableValue
- Added type Collider
- Added UIContainer
- AtomicTags - Use tags the Unity Atoms way.
# 1.0.0 Beta (December 12, 2018)
- Conditional Functions -> Check a condition before executing an action.
- Molecules - Larger constructs / sets of atoms and other ScriptableObjects. First Molecule added is the Timer.
- Moved editor scripts to separate folder
- Rearranged the structure of Unity Atoms. Scripts are now on the highest level separated on type (int, float, etc.) instead of on concept (Game Event, Variables, etc.). This seems like a more natural way of structuring the project and makes it easier for developers to include / exclude the relevant stuff for their project.
- New type called TouchUserInput that keeps track of a users touch input. There is also a possibility to detect tap / double tap.
- Added new MonoHooks. For example OnPointerDownHook, OnButtonClickHook, OnTriggerStay and OnTriggerEnter.
- New types added.
- Added SetStringVariableValue.
# 0.1.2 (November 30, 2018)
- fileName and order of CreateAssetMenu for better usability - 181426f
# 0.1.1 (November 16, 2018)
- Converted ColorVariable, Vector2Variable and Vector3Variable to ScriptableObjectVariable from EquatableScriptableObjectVariable. Before fix older versions of Unity complaint about issues with boxing conversion.
# 0.0.1 (November 13, 2018)
- Initial release of Unity Atoms