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12 lines
416 B
C#
12 lines
416 B
C#
using UnityEngine;
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namespace UnityAtoms.MonoHooks
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{
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/// <summary>
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/// Event x 2 of type `Void` and `GameObject`. Inherits from `AtomEvent<Void, GameObject>`.
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/// </summary>
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[EditorIcon("atom-icon-cherry")]
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[CreateAssetMenu(menuName = "Unity Atoms/Events/Void - GameObject", fileName = "VoidGameObjectEvent")]
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public sealed class VoidGameObjectEvent : AtomEvent<Void, GameObject> { }
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}
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