unity-atoms/Packages/MonoHooks/Runtime/Events/VoidGameObjectEvent.cs
2019-10-16 01:43:51 +02:00

12 lines
416 B
C#

using UnityEngine;
namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Event x 2 of type `Void` and `GameObject`. Inherits from `AtomEvent&lt;Void, GameObject&gt;`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Void - GameObject", fileName = "VoidGameObjectEvent")]
public sealed class VoidGameObjectEvent : AtomEvent<Void, GameObject> { }
}