using UnityEngine; namespace UnityAtoms.MonoHooks { /// /// Event x 2 of type `Void` and `GameObject`. Inherits from `AtomEvent<Void, GameObject>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/Void - GameObject", fileName = "VoidGameObjectEvent")] public sealed class VoidGameObjectEvent : AtomEvent { } }