using UnityEngine;
namespace UnityAtoms.MonoHooks
{
///
/// Event x 2 of type `Void` and `GameObject`. Inherits from `AtomEvent<Void, GameObject>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Void - GameObject", fileName = "VoidGameObjectEvent")]
public sealed class VoidGameObjectEvent : AtomEvent { }
}